Create and manage persistent markdown planning files for structured task execution. Use when the user asks to "create a plan", "track progress", "start a research project", or when a task requires more than 5 tool calls and needs structured phase tracking to…
Skills in this repository
TuYv/ccpm - Page 95
SkillsMP has collected 5,252 skills from TuYv/ccpm. Open a skill to review its source and details.
TuYv/ccpmShowing 40 of 5,252 collected skills.
AI music generation with ACE-Step 1.5 — background music, vocal tracks, covers, stem extraction, audio repainting, and continuation for video production. Use when generating music, soundtracks, jingles, or working with audio stems. Triggers include background…
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack…
Video and audio processing with FFmpeg. Use for format conversion, resizing, compression, audio extraction, and preparing assets for Remotion. Triggers include converting GIF to MP4, resizing video, extracting audio, compressing files, or any media…
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
Prompting patterns for Ideogram 4 text-to-image — best-in-class in-image text rendering and exact color/layout control via structured JSON captions. Use when generating images that need legible on-image text (title cards, thumbnails, logos, signage, CTAs),…
AI video generation with LTX-2.3 22B — text-to-video, image-to-video clips for video production. Use when generating video clips, animating images, creating b-roll, animated backgrounds, or motion content. Triggers include video generation, animate image,…
Python video composition with moviepy 2.x — overlaying deterministic text on AI-generated video (LTX-2, SadTalker), compositing clips, single-file build.py video projects. Use when adding labels/captions/lower-thirds to LTX-2 or SadTalker outputs, building…
Create professional videos autonomously using claude-code-video-toolkit — AI voiceovers, image generation, music, talking heads, and Remotion rendering.
Record browser interactions as video using Playwright. Use for capturing demo videos, app walkthroughs, and UI flows for Remotion videos. Triggers include recording a demo, capturing browser video, screen recording a website, or creating walkthrough footage.
AI image editing prompting patterns for Qwen-Image-Edit. Use when editing photos while preserving identity, reframing cropped images, changing clothing or accessories, adjusting poses, applying style transfers, or character transformations. Provides prompt…
Best practices for Remotion - Video creation in React
Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.
Cloud GPU processing via RunPod serverless. Use when setting up RunPod endpoints, deploying Docker images, managing GPU resources, troubleshooting endpoint issues, or understanding costs. Covers all 5 toolkit images (qwen-edit, realesrgan, propainter,…
Use when the user explicitly asks for a SKILL to create a worktree. If the user does not mention "skill" or explicitly request skill invocation, do NOT trigger this. Only use when user says things like "use a skill to create a worktree" or "invoke the…
Creates new Agent Skills for Claude Code following best practices and documentation. Use when the user wants to create a new skill, extend Claude's capabilities, or package domain expertise into a reusable skill.
Process video files with audio extraction, format conversion (mp4, webm), and Whisper transcription. Use when user mentions video conversion, audio extraction, transcription, mp4, webm, ffmpeg, or whisper transcription.
Comprehensive git worktree management. Use when the user wants to create, remove, list, or manage worktrees. Handles all worktree operations including creation, deletion, and status checking.
Use this skill when you are doing localization and translation work.
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template…
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency…
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production…
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game…
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting…
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written.…
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately…
Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for…
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate…
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.