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create-tile-palette-or-rule-tiles

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

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Unity-Technologies/skills
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October 8, 2026 at 17:43
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name
create-tile-palette-or-rule-tiles
description
Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.
# Create a tile palette Pick the matching reference doc based on what the user wants, then follow it: - **Tile Palette** — [references/palette-create.md](references/palette-create.md) — when the user wants to organize tiles for 2D level design or create a new rectangular, hexagonal, isometric, or isometric Z as Y grid layout. - **Blank/empty RuleTile** (no sprites provided) — [references/ruletile-createempty.md](references/ruletile-createempty.md) — when the user wants a blank RuleTile (rectangular grid), HexagonalRuleTile, or IsometricRuleTile for custom rule configuration and has not provided or referenced any sprites. - **RuleTile built from existing sprites** (sprites, terrain art, edge tiles provided) — [references/ruletile-createfromsegment.md](references/ruletile-createfromsegment.md) — when the user wants tiles that autotile as they paint, or a RuleTile built from existing terrain or edge sprites so tiles connect correctly.
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