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ps1-pipeline

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UpdatedMay 30, 2026 at 17:48

Apply the PlayStation-1 rendering aesthetic to a mathwave room — low-res framebuffer + nearest upscale + 4x4 Bayer ordered dither + 15-bit color crunch, plus optional vertex snapping. Reusable module src/ps1.js. Best on rooms with real 3D FORM (fractals), not abstract data clouds.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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