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raymarched-shader-room

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UpdatedMay 30, 2026 at 17:48

Build a mathwave room that is a GPU fragment-shader raymarcher/SDF — fractals (mandelbulb, mandelbox, menger, quaternion Julia), volumetrics (nebula), Truchet/metaballs. Single fullscreen quad, all geometry in the fragment shader, custom uCamPos orbit. Template — src/fractal.js.

Installation

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SKILL.md
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