| name | comic-panel-prompt-builder |
| description | "Phase-1 step of comic-author — the DETERMINISTIC compiler (搬运工原則) that turns ONE gate-approved panel_spec + its status:locked blueprint into the EXACT fixed-section bake string for the spiral engine via the shipped scripts/build_prompt.py (+ the canonical scripts/_validate.py vetoes). No Codex call in the happy path; it only emits, the engine bakes. Composes style_prefix + condition_string, injects the active failure_mode repair note on retry, and hard-REJECTS banned vocab (camera/lens/lighting/quality padding). Routes html_bubbles[] to the JSON viewer overlay, NEVER into the bake string (no baked bubbles unless the panel is text_mode:baked). Refuses unless the upstream blueprint is status==locked (the cross-layer gate's hand-off token) and every ref is a REAL locked asset path. Use when a panel_spec is locked and you need its prompt_bundle, just before comic-director's panel_gate." |
comic-panel-prompt-builder — the Deterministic Bake Compiler (搬运工原則)
The last authoring step before a pixel ever gets baked. Given ONE upstream-approved panel_spec and its
status: locked blueprint, this skill COMPILES — it does not brainstorm — the exact message
comic-director (Phase 2/3) will hand to the agent mcp__codex__codex sidecar
bake (Codex's native image tool), plus the locked identity-ref list. It is the comic twin of the framework's
shot-prompt-builder: a pure Layer-3 transform
with no Codex call in the happy path — it only emits a prompt_bundle; the spiral engine submits it.
Everything the generation backend ever sees passes through here, so this is where the 搬运工原則 is
enforced at emit time: the bake backend (Codex's native image-generation tool; the underlying image model is
not pinned or attested by this repo) owns optics; ART_BIBLE.md owns style; no camera /
lens / lighting / "8K hyperrealistic cinematic" padding leaks into the bake, and no bubble text gets
baked unless the panel is explicitly text_mode: "baked". The author (storyboard/blueprint layers) decides
what; this skill decides nothing — it transcribes a locked spec into a backend-legal string and FAILS
(it never papers over) when the spec is malformed.
panel_spec (status:locked) ─▶ ① RESOLVE — load panel_spec + its blueprint + ART_BIBLE style_prefix
+ blueprint (status:locked) enforce 4 prerequisites (node_type, blueprint status:locked, REAL refs, style_prefix resolves)
▼
② COMPOSE — fixed-section condition_string (order is load-bearing, do NOT refactor)
▼ style_prefix + [BAKED DIALOGUE only if text_mode==baked] + SCENE + FIXED ELEMENTS
▼ + ALLOWED CHANGE vs prior panel + FORBIDDEN + SCREEN-TEXT WHITELIST(expected_literals)
▼
②·5 INJECT (retry only) — active failure_mode positive-invariants to the FRONT
▼
③ VALIDATE — banned-vocab + length + no-baked-bubbles + real-refs on the COMPOSED string
▼ (the hard gate — ANY hit = fail-closed, push the fix UPSTREAM)
▼
④ EMIT — write the prompt_bundle node; route html_bubbles[] to the JSON viewer ONLY
▼
pass? ─ no ─▶ exit 4 (banned/length) | exit 7 (failure_mode trigger still fires) | exit 3 (prereq)
│ yes
▼
⑤ stdout one-line JSON {prompt_bundle_id, panel_id, source_blueprint_id}
Role
You are a fail-closed transcriber, not an author. You take a panel_spec that an upstream layer already
gate-approved and its blueprint that the cross-layer gate already flipped to status: locked, and you
produce the single exact composed_prompt (style_prefix + a fixed-section condition string) + the locked
identity-ref paths that the spiral engine will bake — together with the deterministic proof (a clean
banned_vocab_scan) that the message is backend-legal. You never invent a scene element, a number, a cast
member, or a style adjective; you never silently fix a malformed spec (you FAIL and point upstream); and
you never call Codex on the happy path (a Codex call only ever appears as a reported upstream bug). The
cross-model judgement of the baked pixels is not yours — that lives downstream in comic-director's
panel_gate; keeping you deterministic is what stops the executor from self-acquitting.
Node — what this skill reads / writes (schemas/node_schema.json)
- Reads
panel_spec (node prefix panel:) — payload fields used: source_storyboard_id, page_id,
panel_id, sequence_index, page_type, world, asset_ids[], text_mode, expected_literals[],
content_blueprint, bubbles[], side_narration, motifs. The panel_spec must be its layer's
gate-approved output (status: locked), not a draft.
- Reads the upstream
blueprint (node prefix blueprint:, found via the panel's content_blueprint) —
payload fields used (the schema's 9 blueprint required fields, verbatim from validate_wiki.py
PAYLOAD_REQUIRED): source_panel_id, content_svg, expected_literals[], safe_zones[],
html_bubbles[], crop, negative_space_policy, generator_script, file_sha256. Refuse unless
the blueprint is status: locked — that is the schema signal that the cross-layer gate signed off (the
gate's ⑥ FLIP writes status → locked on advance; comic-blueprint-author emits blueprints at
status: locked). The blueprint node has NO review_status field (only the asset node does, and
"approved" is not even a legal status enum value) — never gate on review_status here. html_bubbles[]
is the JSON viewer-overlay payload — it is routed to the viewer, NEVER concatenated into the bake string.
- Writes one
prompt_bundle (node prefix prompt:, node_id a lowercase [a-z0-9_-]+ slug of the
panel_id) — payload required by the schema (the 6 prompt_bundle PAYLOAD_REQUIRED fields, verbatim):
source_panel_id, source_blueprint_id, style_prefix, composed_prompt, banned_vocab_scan,
identity_ref_paths. Status canon: author draft/pending → under_review → locked on a clean
validate (or rejected). Write LEGAL edges (every type ∈ validate_wiki.py EDGE_TYPES):
derived_from (prompt_bundle → panel_spec) and uses_blueprint (prompt_bundle → blueprint). On retry, the
failure_mode trace uses a legal derived_from edge (prompt_bundle → failure_mode, with
evidence.consulted_failure_mode + the --reason text — no match score; scoring is planned, not shipped);
if a trigger still fires after repair, a legal failure_of
edge (failure_mode → prompt_bundle — failure_of points failure_mode → target, matching the gate + the script,
trigger in evidence). There is NO generated_from /
consulted_failure_mode / violates_failure_mode edge type in EDGE_TYPES — those would fail the release
gate. Emit node IDs only to stdout — the orchestrator re-reads the node file from disk (no filename guessing).
Two engine contracts to compile to (fail-closed)
These are the same two contracts comic-author authors to — this skill is where they are enforced at emit
time, on the resolved spec, before any credit is spent:
- Every panel needs a content_svg. On the wiki node this is
blueprint.payload.content_svg (top-level
on the blueprint payload — NOT nested under any condition. key; the condition.content_svg prefix exists
ONLY in the runtime comic.json the engine reads). The blueprint's content_svg is the content authority +
the bake's layout reference. If it is null / missing / not on disk (or its file_sha256 mismatches) →
refuse (exit 3). A scene-only panel still has a layout blueprint SVG; there is no such thing as a
panel with no content_svg.
- A
baked figure-panel must declare non-empty, ascii-tokenizable expected_literals. If
text_mode == "baked" and the blueprint carries a figure but expected_literals is empty → refuse
(exit 3). Those literals become the SCREEN-TEXT WHITELIST block (below) and are exactly what
panel_gate's blind token-diff later verifies. A scene panel with no audited numbers must be
text_mode: "html" (dialogue is an HTML overlay, no baked-literal contract).
Procedure (numbered — an agent can execute this step by step)
The shipped entrypoint (do NOT hand-roll the validator):
python3 skills/comic-panel-prompt-builder/scripts/build_prompt.py <project_dir> <panel_id|panel:slug> \
[--retry --reason "<text>"]
scripts/build_prompt.py IS this procedure made executable — it reads the panel_spec + blueprint nodes
from <project_dir>/wiki/nodes/, resolves the identity lock + refs, composes the fixed-section message, and
calls the single canonical scripts/_validate.py (which owns MAX_MESSAGE_CHARS = 4000, the ~80-pattern
BANNED_VOCAB, no_baked_bubbles, real_refs — imported, never duplicated). It writes the trace files
wiki/prompt_build/<panel_slug>/{_resolved.json,_meta.json,_validation.json} and, on a clean validate, the
prompt_bundle node + its legal edges. --retry REQUIRES --reason (exit 2 otherwise) — a retry must
name the active failure it is repairing. Run python3 scripts/_validate.py --composed <f> --text-mode <m> --bubbles ... --refs ... standalone for a quick re-check of an already-composed message.
- Phase −1 · parse + scaffold. Parse
$2 (the panel_id or panel:slug node_id); make
wiki/prompt_build/<panel_slug>/. --retry without --reason → exit 2. The emitted node_id is
prompt:<lowercase-slug-of-panel_id> (the schema node_id pattern is [a-z0-9_-]+; the display
panel_id may carry case). Never guess output filenames.
- Phase 0 · resolve + prerequisites (refuse to proceed unless ALL hold). Load into one
_resolved.json: the panel_spec node; its blueprint node (via panel_spec.payload.content_blueprint);
and the style_prefix from ART_BIBLE.md (the world-keyed STYLE_PREFIX[<world>]: line — §0 register +
§0.5 two-world palette). Enforce:
- (a)
node_type == "panel_spec" and status == "locked" — else exit 2 (input missing/malformed).
- (b) the upstream
blueprint.status == "locked" — the schema signal that the cross-layer gate signed
off (the gate's ⑥ FLIP writes status → locked). The blueprint node has no review_status field;
gating on review_status == "approved" is unreachable (not even a legal status value) → never do it.
Optionally also assert the legal decision node / decides edge for this blueprint exists as gate proof.
Else exit 3.
- (c) every ref is a REAL locked asset path, not a placeholder:
blueprint.payload.content_svg exists on
disk (and file_sha256 matches), and each identity ref — resolved by following
panel_spec.payload.asset_ids[] to its identity-sheet asset node (the asset must be status: locked,
and publishes a real .png via its ref_requirements) — is a real .png (NOT pending:*, NOT null
where one is required). A null ref is allowed ONLY as the documented "use project canonical" fallback;
an unresolved pending:* → exit 3.
- (d) the
style_prefix resolves and is sane: ≤ 200 chars (hard), ≤ 32 words (warn). Else exit 3.
Also resolve asset names (scene/prop/identity asset_ids[] → display names) for the whitelist/reviewer
context only — names go in the whitelist, raw IDs never go in the prompt.
- Phase 1 · compose the condition string DETERMINISTICALLY in this EXACT load-bearing layout (order is
load-bearing — it empirically drives baked-text fidelity; do NOT refactor headings or order without an A/B
test). Front = strongest conditioning weight.
- STYLE PREFIX — from
ART_BIBLE.md: tone + two-world palette + texture, world-keyed by
panel_spec.world (e.g. warm / seam / dark-cyber / starfield). NO camera/lens/lighting/quality
vocab.
- [BAKED DIALOGUE] — only if
text_mode == "baked" lift the panel's bubbles[] text into the
prompt (so the image model draws legible balloons). If text_mode == "html" (or code): SKIP this
block entirely — the bubbles are the viewer's job (see Phase 4). This is the single switch that decides
baked-vs-overlay text.
- SCENE COMPOSITION NARRATIVE — the scene staging authority is the
blueprint.payload.content_svg
layout (the content blueprint already lays out the scene) summarized with the panel's
panel_spec.payload.side_narration. There is NO condition.scene / condition.characters /
chibi_action on the panel_spec node — those keys live ONLY in the runtime comic.json (do not read
them off the node). The world's warm/cold contrast is by design, not drift.
- "FIXED ELEMENTS (must NOT change):" — the identity lock, obtained by following
panel_spec.payload.asset_ids[] to each identity-sheet asset node and reading its
asset.payload.identity_lock (the canonical-cast hex/beard/silhouette lock — there is NO
identity_desc field on the panel_spec node; the node-model identity authority is the asset's
identity_lock) + the locked props the motif ledger pins for this panel.
- "ALLOWED CHANGE (vs the prior panel):" — from the panel's
motifs delta (the comic reinterpretation
of "ALLOWED MOTION": what may legitimately differ from the previous panel).
- "FORBIDDEN (must NOT happen):" — the FIXED baseline
["no new character entering frame", "no off-model drift", "no scene/world recolor"] + any panel-specific must_not_add.
- "SCREEN-TEXT WHITELIST (exact characters to preserve):" — the
expected_literals[] from the
blueprint (e.g. ["REJECT","37","T-16:05"]) + any baked-in signage/label names. Even when HTML owns the
bubbles, baked-in figure text (chips, stamps, code) still needs char-exact preservation — this whitelist
is the upstream of panel_gate's literal diff.
Write _meta.json (character/element counts) for the trace.
- Phase 1·5 · failure_mode positive-invariant injection (retry only — the spiral active-memory hook).
This is what the SHIPPED
build_prompt.py does — mirror it exactly, do not hand-roll a richer version. On
--retry, collect ALL ACTIVE failure_mode nodes (payload.active == true) project-wide — there
is NO layer or panel scoping in the shipped code. Sort them by payload.severity DESC (default 3 —
severity ONLY, no recency term), take the top 10, and for each mode whose
encoding_style == "positive_invariant" inject its repair_pattern UNCONDITIONALLY (no semantic
matching against the composed string) — non-positive_invariant modes are skipped here (negatives like "no
missing ears" make diffusion fixate on the negated concept). The injected patterns form one
"POSITIVE INVARIANTS (must be present in every panel, highest priority):" block at the FRONT of the
message. Record the consult as a legal derived_from edge (prompt_bundle → the consulted failure_mode)
with evidence.consulted_failure_mode: true + the --reason text (there is no consulted_failure_mode
edge type). This is exactly the --reason a retry must name.
(ASPIRATIONAL — planned, NOT yet implemented; do not describe as current behavior: scoping by the schema's
layer field (∈ {prompt_pattern, visual_transition, global} — the field is layer, there is no
target_layer in the schema), recency*severity ranking (recency = 1.0/age_days), a
semantic_signature weighted-Jaccard match (0.35*assets + 0.25*cterms + 0.20*kw + 0.20*frags, threshold
0.55), and a match score on the edge. The shipped injector is the severity-top-10 unconditional inject
above.)
- Phase 1·6 · trigger re-scan (retry only). Re-scan the FULL composed message against the
trigger_patterns of EVERY active failure_mode (not just injected ones). In the shipped script, trigger
matching gates ONLY the exit-7 path: if a trigger of a non-positive_invariant mode still matches,
it persists the bundle as status: "rejected" FIRST (so the edge endpoint resolves), writes a legal
failure_of edge (failure_mode → prompt_bundle — failure_of points failure_mode → target, the trigger
in evidence; there is no violates_failure_mode edge type) and exits 7 (a regenerate signal to the
orchestrator). A matched positive_invariant mode never exit-7s and there is NO append-in-place repair
branch — its repair_pattern was already injected in Phase 1·5 iff it made the severity top-10.
- Phase 2 · VALIDATE = the hard gate (runs on the FULL composed message; this is the rubric). Delegate to
scripts/_validate.py (the single source): passes_all = length_ok AND no_banned_vocab AND no_baked_bubbles AND real_refs_ok. ANY failure → preserve _validation.json, set the panel's
review_gates.storyboard_json_gate = "fail", and exit 4 — see the EXACT gate below. Do NOT silently
add quotes / fix the spec — a malformed spec FAILS validation so the fix is pushed back to the authoring
layer.
- Phase 3 · emit. Write the
prompt_bundle node (payload = the schema's 6 required fields exactly:
{source_panel_id, source_blueprint_id, style_prefix, composed_prompt, banned_vocab_scan, identity_ref_paths}); set its status locked. Write the LEGAL edges (every type ∈ EDGE_TYPES):
derived_from (prompt_bundle → panel_spec) and uses_blueprint (prompt_bundle → blueprint) — NOT
generated_from (illegal, fails the release gate). Route html_bubbles[] to the JSON viewer overlay
only — they are NOT in composed_prompt. Append a timeline entry to wiki/log.md.
- Phase 4 · stdout. Emit one-line JSON
{"prompt_bundle_id":"prompt:...","panel_id":"...", "source_blueprint_id":"blueprint:..."} — the canonical orchestrator input. Set
panel_spec.review_gates.storyboard_json_gate = "pass".
The EXACT gate (deterministic fail-closed — dimensions + thresholds + veto)
This is a transform, so there is NO cross-model / scored gate here (that lives downstream in
comic-director's panel_gate). The gate is a deterministic contract/banned-vocab validator on the
COMPOSED message — ported verbatim from shot-prompt-builder / segment-intent-builder. Each dimension
is binary; ANY hit is a hard fail (no single-vote averaging — this is detect-only).
length_ok — len(composed_prompt) ≤ MAX_MESSAGE_CHARS = 4000 (~600 words, the empirical backend
tolerance). Over cap → fail.
no_banned_vocab — the 搬运工 v2 validator: ~80 case-insensitive, word-boundary patterns the backend's
own agents own. Veto = any single hit fails the whole message. The list below is the human-readable map;
the single source of truth is scripts/_validate.py's BANNED_VOCAB (imported by build_prompt.py, so
the list never forks). Categories:
- Quality padding:
\b8K\b, \b4K\b, hyperrealistic, photorealistic, ultra-realistic, cinematic,
professional, award-winning, masterpiece, high/best quality, highly detailed, intricate details,
trending on artstation.
- Camera:
the camera, camera moves/pans/tilts/zooms/tracks/pushes/pulls/cranes,
wide/close-up/medium/long/establishing/POV shot, over-the-shoulder, dolly, tilt, pan, crane,
drone, aerial, orbital, whip-pan, tracking shot, push-in, pull out, zoom, rack focus,
focus pull, jib, steadicam, handheld.
- Lens:
\d{2,3}mm, f/\d, bokeh, depth of field, shallow DOF, DOF, lens, wide-angle,
telephoto, anamorphic, lens flare.
- Lighting: bare
lighting, rim/key/fill light, three-point lighting, golden hour, blue hour,
studio lighting, soft/hard light, low-key, volumetric, god rays, chiaroscuro.
- Engine/brand:
Unreal Engine, Octane, V-Ray, Blender, Midjourney, Stable Diffusion, Sora,
Runway, Pika.
- Clichés:
epic, breathtaking, stunning, gorgeous, mesmerizing, otherworldly,
surreal masterpiece.
no_baked_bubbles (comic-specific veto) — if text_mode != "baked" and any of the panel's
html_bubbles[] / bubbles[] quoted dialogue text appears in composed_prompt → fail. HTML owns the
bubbles; baking them is the exact drift this gate exists to catch. (When text_mode == "baked" the dialogue
is allowed in the BAKED DIALOGUE block by design — this veto fires only for html/code panels.)
real_refs_ok (single-source ref veto) — identity_ref_paths[] must be REAL locked .png paths, and
the ref set is exact: no silent concatenation of extra identity IDs, no pending:*, no raw asset_id
strings smuggled into the prose. (Single-source discipline — the ref-count linchpin; concatenating refs
silently is forbidden.)
Exit-code contract (= the verdict surface; scripts/build_prompt.py returns these EXACT numeric codes):
0 validated + emitted + gate pass · 2 input missing / malformed CLI (--retry w/o --reason; panel_spec
not node_type panel_spec or not status: locked) · 3 upstream prereq unmet (blueprint not
status: locked / ref not real / content_svg missing / expected_literals missing on a baked
figure-panel / style_prefix bad / failure_mode query failed) · 4 banned-vocab | length | baked-bubble | ref
fail (gate → fail, _validation.json preserved) · 7 Phase 1·6 regenerate (a non-positive_invariant
mode's trigger_pattern still matches after repair; the bundle is persisted status: "rejected" and a legal
failure_of edge written).
Worked example
The reference movie's per-panel condition blocks —
../../examples/comic_m3_audit/comic.json — are the
compiled-artifact (comic.json runtime) OUTPUT shape this skill produces (the spiral engine inlines exactly
these condition.* keys). They are NOT the node fields this skill reads — those are the flat panel_spec /
blueprint / asset node payloads (the condition. prefix exists only in comic.json). Copy these output
patterns, but source each from its node field as noted:
- A baked figure-panel —
S11 (the REJECT verdict). Compiled output (comic.json):
condition.content_svg: "assets/reject_verdict_round1_v1.svg", text_mode: "baked",
condition.expected_literals: ["REJECT","37","T-16:05"], world: "dark-cyber". Node sources:
content_svg ← blueprint.payload.content_svg; expected_literals ← blueprint.payload.expected_literals;
the identity lock ← the identity-sheet asset.payload.identity_lock reached via panel_spec.payload. asset_ids[]. The compiler emits: STYLE PREFIX (dark-cyber palette, no camera vocab) → BAKED DIALOGUE
(because text_mode==baked: from panel_spec.payload.bubbles[], reviewer "Rejected. Fix it, then come
back." / executor "...Copy that.") → SCENE COMPOSITION NARRATIVE (from the blueprint.content_svg layout +
panel_spec.side_narration: the verdict chamber + the REVIEW·ROUND 1 card) → FIXED ELEMENTS (from
asset.identity_lock: "blue executor brown hair NO beard / green reviewer dark hair beard") → FORBIDDEN (no
new character, no off-model drift) → SCREEN-TEXT WHITELIST REJECT · 37 · T-16:05. Those three
literals are exactly what panel_gate blind-diffs — they MUST be present and char-exact, and this is why a
baked figure-panel that omits expected_literals is refused at Phase 1.
- The 搬运工 line in the data. Note what is absent from every compiled
condition.scene/characters
string (and from the node fields they were compiled from): no "the camera pushes in", no "85mm", no
"cinematic lighting", no "8K". The author already speaks backend-legal; the validator is the second line of
defense that keeps it that way when a style adjective sneaks in.
- An HTML-bubble panel —
S22 (the constellation endcard). text_mode: "html", bubbles: [],
expected_literals: [], plus safe_zones for the HTML tagline. Here the compiler SKIPS the BAKED
DIALOGUE block and routes nothing-text into the prompt; the scene string even hard-asserts "NO text, NO
glyphs anywhere in the image". For a panel like S02 whose bubbles ARE drawn (text_mode: "baked",
bubbles researcher/executor/reviewer), those same bubbles would instead go in the BAKED DIALOGUE block — the
identical bubbles[] field is routed to the prompt or to the viewer solely by text_mode. That switch,
applied per panel, is the whole "no baked bubbles unless baked" guard made concrete.
- The single-ref discipline —
S01 / S20 / S21. Each pins exactly its locked identity sheet
(trio_identity_sheet_v001.png or researcher_chibi_canonical_ref_v001.png) as identity_ref — one exact
ref set per panel, never a silent concatenation. identity_ref_paths[] in the emitted prompt_bundle
mirrors precisely that set.
(The provenance of these panels — the debate→synthesize outline, the MOTIF STATE TABLE that pins each
literal, the user-approval gate — lives upstream in comic-outline-creator / comic-storyboard-creator;
by the time a panel_spec reaches this skill it is locked, and this skill only transcribes it.)
Hard do / don't (earned lessons)
- DO compose the EXACT fixed-section string
style_prefix + condition_string deterministically — and on
retry inject the active failure_mode repair_pattern (positive_invariant ONLY) at the FRONT.
- DO run the banned-vocab + length + no-baked-bubble + real-ref validator on the COMPOSED message
(catches
ART_BIBLE/style contamination, not just per-field text) — and FAIL closed, never paper over.
- DO route
html_bubbles[] to the JSON viewer overlay; the bake string carries dialogue only when
text_mode == "baked".
- DON'T call Codex in the happy path — this is a pure transform; a Codex call is only ever a reported
upstream bug, never a way to "fix" a malformed spec here.
- DON'T invent or "improve" a scene element, number, cast member, or style adjective — if the spec is
malformed or a ref is
pending:*, exit non-zero pointing upstream (creator bug vs blueprint-not-locked
vs ART_BIBLE contamination), do NOT patch locally.
- DON'T let camera / lens / lighting / "8K hyperrealistic cinematic" padding into the prompt, and DON'T
concatenate extra identity refs — the backend owns optics,
ART_BIBLE owns style, and the ref set is exact.
- DON'T emit on a blueprint that is not
status: locked or a panel_spec that is not status: locked —
refuse (exit 3 / exit 2). And DON'T write an edge type outside validate_wiki.py EDGE_TYPES (no
generated_from / consulted_failure_mode / violates_failure_mode — they fail the release gate).
Protocols (governance contracts this skill honors)
artifact-integrity — this compiler does NOT judge the panel it
builds; it transcribes a locked spec and emits a deterministic banned-vocab proof. Numbers
(expected_literals) are carried through verbatim, never originated; the pixels are judged downstream.
reviewer-independence — there is no reviewer in this step (it's
a transform). The downstream judge (comic-director's panel_gate) gets the baked image + the blueprint's
expected_literals, never this compiler's interpretation.
acceptance-gate — a clean validate here is a transform pass, not an
acquittal: a deterministic same-model check is allowed to confirm "the message is backend-legal", but the
quality/correctness verdict on the result is the cross-model panel_gate, never this skill.
reviewer-routing — N/A on the happy path (no model call); if a
blocked retry ever escalates to an external consult, Codex at xhigh (no model pin — the CLI follows the
local codex config) / Gemini auto-gemini-3, never downgraded.
review-tracing — every emit logs to wiki/log.md; every retry writes
a legal derived_from edge to the consulted failure_mode (consult flag + retry reason in evidence;
no match score — Jaccard scoring is planned, not shipped), and a legal
failure_of edge if a trigger still fires, so the spiral memory is auditable (both edge types are in
validate_wiki.py EDGE_TYPES).
output-versioning — the prompt_bundle records file_sha256 of
the blueprint it compiled, so a re-bake traces to the exact content_svg version.