| name | sound-design-and-effects |
| description | Use when adding sound effects (SFX) and ambience. SFX add polish; ambience adds atmosphere.
|
Sound Design and Effects
Sound design = layered audio: dialogue + music + SFX + ambient. Each layer purposeful, balanced.
SFX categories
- Foley — synced to action (footsteps, hand gestures)
- Hard effects — emphasis (whoosh, impact, sting)
- Ambient/environment — room tone, outdoor ambience
- Designed effects — synthesized for impact
- Diegetic — sounds in story world (phone ring)
- Non-diegetic — sounds added for effect (music, sting)
SFX libraries
- Epidemic Sound (subscription)
- Soundsnap ($15/mo)
- Splice (music + SFX, paid)
- freesound.org (free, attribution)
- YouTube Audio Library SFX (free)
- Adobe Audition library (included with Premiere)
Sound design layering
For a typical talking head:
- Dialogue (-12 dBFS peaks)
- Music bed (-18 to -12 dBFS, varies)
- Ambient/room tone (-30 dBFS, subtle)
- Occasional SFX (whooshes on graphic changes, etc.) (-15 dBFS)
Balance all layers for clarity.
Where this fits in the X3 empire
Sound design for CardPrepAI video production.