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demo-eyecheck

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UpdatedJuly 1, 2026 at 22:46

Use when you need to VISUALLY confirm a specific event in a QuakeWorld demo — a flagged rocket/explosive jump, a teleport, a contact, a suspect route segment, "did this really happen at match-time T?" — by rendering that player's first-person POV (1 screenshot per second, full HUD) on the real GPU and reading the frames yourself. The closest-to-truth check for any detector decision (e.g. route_observatory's suspect_trick verifier). aws-dev orchestrates the GPU box (winnacle) which owns demoshots; you pull the frames and read them. Pairs with route-signature / eval-integrity (same validate-by-eye-then-read-the-render philosophy).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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