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youth-communicate
Communicate with youth in a patient supportive way.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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Communicate with youth in a patient supportive way.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Offer basic care check-ins for neighbors.
Follow up on recurring health needs and medication routines.
Attend class or study using the school and library workflow.
Organize class materials, meetings, and student follow-up.
Coordinate neighbors and shared town information.
Observe community activity and notice practical changes.
Based on SOC occupation classification
| name | youth.communicate |
| description | Communicate with youth in a patient supportive way. |
| script | scripts/run_skill.py |
| shared | false |
| effects | ["move","interact","set_state","direct_message","group_message","remember"] |
| args_schema | {"type":"object","additionalProperties":true} |
| trigger_examples | ["the agent needs to use youth.communicate in a grounded town situation"] |
| outputs | ["state/skill_results/youth_communicate.json"] |
This is a real executable GOD agent skill. Its local skill.json describes
its own targets, interaction preferences, status changes, speech template,
memory template, and fallback strategy. scripts/run_skill.py returns a
standard SkillResult; the JiuwenClawAgent runtime validates and applies the
result to movement, interaction, speech, state, and memory.