| name | ecosystem-pattern |
| description | Extract ecosystem-level organization patterns (symbiosis, emergence, resilience) as design templates for complex systems. |
| execution | strategy |
| used-by | biomimicry |
Ecosystem Pattern
Extract ecosystem-level organization patterns (symbiosis, emergence, resilience) as design templates.
State Ledger
| Resource | Target | Current | % |
|---|
| web-search | 25 | 0 | 0% |
| web-research | 10 | 0 | 0% |
| paper-overview | 25 | 0 | 0% |
| paper-search | 15 | 0 | 0% |
| paper-research | 5 | 0 | 0% |
HARD-GATE
Cannot exit strategy until ≥80% of each budget line is consumed OR yield targets are met with justification for remaining budget.
Available Tactics
| Tactic | Role |
|---|
| life-principles-application | Apply life's principles as design constraints |
| analogy-extraction | Extract transferable ecosystem principles |
Available SOPs
| SOP | Role |
|---|
| ecosystem-pattern-extraction | Extract organization patterns from ecosystems |
| evolution-mechanism-transfer | Map ecosystem dynamics to design operations |
| abstraction-to-design | Abstract ecosystem patterns to design principles |
| emulation-generation | Generate system designs emulating ecosystem patterns |
| biomimicry-synthesis | Synthesize final output |
Execution Guidance
- Select ecosystem: Identify relevant ecosystem type (coral reef, forest, wetland, etc.)
- Extract patterns: Use ecosystem-pattern-extraction for organization patterns
- Map dynamics: Use evolution-mechanism-transfer for dynamic patterns
- Abstract: Use abstraction-to-design for design principles
- Generate: Use emulation-generation for system-level designs
- Synthesize: Produce structured ecosystem-inspired design report