| name | evolution-strategy |
| description | Use evolution mechanisms (selection, mutation, radiation) as design operators for generating and refining solution populations. |
| execution | strategy |
| used-by | biomimicry |
Evolution Strategy
Use evolution mechanisms (selection, mutation, radiation) as design operators.
State Ledger
| Resource | Target | Current | % |
|---|
| web-search | 20 | 0 | 0% |
| web-research | 8 | 0 | 0% |
| paper-overview | 20 | 0 | 0% |
| paper-search | 12 | 0 | 0% |
| paper-research | 5 | 0 | 0% |
HARD-GATE
Cannot exit strategy until ≥80% of each budget line is consumed OR yield targets are met with justification for remaining budget.
Available Tactics
| Tactic | Role |
|---|
| life-principles-application | Apply evolutionary principles as design constraints |
| analogy-extraction | Extract transferable evolution mechanisms |
Available SOPs
| SOP | Role |
|---|
| evolution-mechanism-transfer | Map evolution mechanisms to design operations |
| abstraction-to-design | Abstract evolutionary principles to design operators |
| emulation-generation | Generate solutions using evolutionary operators |
| biomimicry-synthesis | Synthesize final output |
Execution Guidance
- Identify mechanisms: Select relevant evolution mechanisms (natural selection, mutation, genetic drift, adaptive radiation, convergent evolution, co-evolution)
- Map to design: Use evolution-mechanism-transfer to create design operator mappings
- Abstract: Use abstraction-to-design for generalizable design operators
- Apply: Use emulation-generation to apply operators to solution populations
- Synthesize: Produce structured evolution-inspired design report