| name | skill-evolve |
| description | Refine, create, or retire your own skills based on recurring patterns from past sessions |
| tools | ["bash","read_file","write_file","edit_file","sub_agent"] |
| core | true |
| origin | creator |
Skill Evolution
You are evolving your own skills. This is the only skill that modifies other skills. Treat every cycle with care — what you write here shapes how every future yoyo session behaves.
When to use
Only when invoked via scripts/skill_evolve.sh. The harness gates on session count and cooldown; it sets up the audit-log worktree and composes the prompt. Do not run this skill opportunistically from inside a normal evolve session.
Hard rules (read first, every cycle)
These three rules cannot be violated. Each cycle either honors all three or writes a refused event and exits.
HARD RULE #1 — Eligible targets only (allow-list)
You may refine, deprecate, or retire only skills whose frontmatter declares origin: yoyo. Any other value, OR a missing origin: field, means the skill is off-limits. This is an allow-list: silence means "don't touch."
Three categories of skill exist:
origin: value | Source | You may edit? |
|---|
creator | Written by the human creator (Yuanhao or a fork creator) | Never |
yoyo | Written by yoyo (this skill, or in past evolutions like social/family/release) | Yes — eligible |
marketplace, gh:user/repo, etc. | Installed from a third party | Never — upstream owns it |
| (missing) | Unknown provenance | Never (default-safe) |
Today the eligible set is exactly the skills whose SKILL.md declares origin: yoyo:
social
family
release
- any skill you previously spawned (which inherit
origin: yoyo from the Create template)
Defense in depth: if a skill has core: true set, refuse even if origin: yoyo is also somehow present. The two flags should never co-occur, but the conservative move is to honor the deny-flag.
If a recurring pattern suggests a non-eligible skill needs change (e.g., a core skill, or an installed marketplace skill), do not edit it. Instead, write a learning to memory/learnings.jsonl with source: "skill-evolve" and a clear pattern_key, and append a meta-suggestion block to skills/_journal.md. The human creator will decide.
HARD RULE #2 — Never edit yourself
You must NEVER modify skills/skill-evolve/SKILL.md. If you believe this skill needs improvement, append a meta-suggestion block to skills/_journal.md and stop:
## evt-XXXX meta-suggestion
- ts: <ISO8601>
- target: skills/skill-evolve/SKILL.md
- suggestion: <one-paragraph description>
HARD RULE #3 — One mutation per cycle
Each cycle produces exactly one of:
- a refinement diff (one skill, ≤30 added lines, ≤15 removed)
- a candidate skill draft (one new directory)
- a retirement (one
git mv to skills_attic/)
- a
NO-OP event (you found nothing worth doing)
If you find yourself wanting to do two things, pick the one with the strongest evidence and write the second to memory/learnings.jsonl for next cycle.
HARD RULE #4 — Refine and Create events must declare an expected outcome
Every refine and create event in skills/_journal.md MUST include an expected: line — a freeform prose commitment naming (a) a concrete observable signal that should change, (b) a horizon (e.g. "within ~5 sessions" or "by next cycle"), and (c) a fallback move if the prediction does not hold.
If you cannot articulate all three, the edit is not justified by evidence: NO-OP the cycle instead of committing a refine/create without an expected: line. This is decision-observability discipline (paper: arxiv 2604.25850) at the cognitive layer — there is no validator, but a future cycle re-reads the line as informal evidence and a human reads it as an audit trail.
expected: is forbidden on retire, revive, meta-suggestion, refused, NO-OP, and init events (they do not ship a behavioral change, so there is nothing to predict).
The body of the line is freeform prose. See "Step 7 — append the event" for the template position and worked examples; see "What an expected: line must do (and must not be)" later in this document for the anti-patterns to refuse.
Glossary
- session — one run of
scripts/evolve.sh (the main evolution loop). There are ~3 per day.
- cycle — one run of this skill, invoked from
scripts/skill_evolve.sh. Cycles are gated by a session-counter and a 24h cooldown, so they fire roughly once every 5+ sessions.
- real cycle — a cycle that produced one of
refine | create | retire | meta-suggestion. Excludes init, refused, and NO-OP.
Bootstrap (first three real cycles only)
We are mid-life, not at Day 1, so the cold-start rules from the original design are softened — but the first three real cycles still get extra constraints to let the loop settle.
To know which cycle you are in, count the non-init, non-refused, non-NO-OP entries in skills/_journal.md:
cycle_index=$(grep -E '^## .*evt-[0-9]+ (refine|create|retire|meta-suggestion)' skills/_journal.md | wc -l)
- First real cycle (
cycle_index == 0): only refine or NO-OP allowed. Do not create. Do not retire.
- Second real cycle (
cycle_index == 1): refine, create, or NO-OP. No retirement yet.
- Third real cycle onward (
cycle_index >= 2): full lifecycle unlocked (refine | create | retire | NO-OP).
(Note: the gate-counter at .skill_evolve_counter is unrelated to this — it just controls when the cycle fires, not what it can do.)
Lifecycle states
Every eligible skill carries a status: field in its frontmatter. Five states. Important: yoagent always loads anything with a valid <dir>/SKILL.md regardless of status — status: is your bookkeeping, telling you what to do next, not what the loader does. The only way to fully un-load a skill from the agent's prompt is to git mv its directory to skills_attic/ (sibling of skills/, not scanned by --skills).
| State | status: value | Description-prefix | Entry condition | Exit condition |
|---|
| dormant | dormant | none | a recurring pattern not yet ratified | ratified by you → candidate |
| candidate | candidate | [CANDIDATE — unreviewed] (you write it on Create) | you draft a new skill | ≥2 successful invocations → active; 3 sessions without one → back to dormant |
| active | active | none | promoted from candidate | refinement applied → refined; score < 0.3 → deprecated |
| refined | refined | none | you applied a diff | falls back to active after 1 session if score holds |
| deprecated | deprecated | none | score < 0.3 or 10 sessions unused | revived by use → active; 5 more idle → git mv to skills_attic/ |
The [CANDIDATE — unreviewed] prefix is agent-written when you Create a skill (see Create template below). Nothing in the loader injects it. It tells future sessions to treat the skill as experimental.
Cycle execution sequence
Run these steps in order, every cycle.
1. Read evidence
tail -n 200 skills/_journal.md
tail -n 50 memory/learnings.jsonl
head -n 200 journals/JOURNAL.md
gh run list --json url,conclusion,createdAt,name -L 10 || echo "[]"
ls "${YOYO_AUDIT_DIR:-/tmp/audit-read/sessions}" 2>/dev/null | tail -30
First-run handling: if $YOYO_AUDIT_DIR is unset or its directory is empty, the audit-log branch hasn't accumulated evidence yet (this is normal on the first 1–2 cycles). In that case:
- Skip the per-session audit.jsonl mining in step 3 ("Mine patterns").
- Use only
memory/learnings.jsonl and journals/JOURNAL.md for complaint and use signals.
- Lean toward NO-OP — without audit evidence, scoring is too noisy to support a confident refine/create/retire decision.
- Write the NO-OP event with note:
evidence: only learnings (audit-log unavailable).
2. Enumerate eligible skills
for d in skills/*/; do
name=$(basename "$d")
[ "$name" = "skill-evolve" ] && continue
[ -f "$d/SKILL.md" ] || continue
grep -q "^core: true" "$d/SKILL.md" && continue
grep -q "^origin: yoyo$" "$d/SKILL.md" || continue
echo "$name"
done
3. Mine patterns
This step has two layers: counting (the basic signals) and diagnosing (understanding why failures happened, not just that they did). Diagnosis is what turns recurrence into actionable refinement targets.
3a. Count basic signals
For each eligible skill, count:
- Complaint signals: entries in
memory/learnings.jsonl whose pattern_key or title/takeaway mentions the skill and uses negative language ("wrong", "didn't", "instead", "should have").
- Failure signals: tool-call failures in
${YOYO_AUDIT_DIR}/day-*/audit.jsonl where the bash command or args reference the skill's domain.
- Use signals: number of sessions where any string from the skill's frontmatter
keywords: list appears in that session's audit.jsonl. This is uses.
- Win signals: out of those sessions, count the ones where
outcome.json has test_ok: true AND tasks_succeeded >= 1. This is wins.
- Applied signals (issue #501): for a candidate
pattern_key, the number of distinct sessions whose outcome.json.applied_pattern_keys contains that key. This is applied — the "acted on it" signal, distinct from uses (keyword merely present = recalled/exposed). applied is the honest "use after recall"; it gates promotion in step 4.3, not the EMA score (keep scores stable). scripts/skill_evolve_report.py surfaces it under "Session outcomes".
If a skill's frontmatter is missing keywords:, fall back to its name as the only keyword (likely noisy — flag in _journal.md so the operator can add proper keywords).
Compute wins/uses and update the EMA score:
new_score = 0.3 * blended + 0.7 * old_score
blended = 0.5 * (wins/uses) + 0.3 * (1 - complaints/uses) + 0.2 * mention_rate
Update the skill's frontmatter with the new values: score, uses, wins, and last_used (= the timestamp of the most-recent matching session). These updates are part of your single allowed mutation per cycle — you may bundle them into a refine event, or write a tiny "score-update" event when nothing else changes (this counts as a NO-OP for the bootstrap counter).
3b. Diagnose the cause (trace-based)
Counting tells you which skill is struggling. Diagnosing tells you what to fix. Borrowed from the GEPA pattern (Genetic-Pareto Prompt Evolution): read the actual execution traces, don't just count failures.
For each skill where complaint_signals ≥ 2 OR (wins/uses) < 0.5 (with uses ≥ 3), open the relevant session's audit.jsonl and look for these failure-mode patterns:
| Pattern in audit.jsonl | Likely cause | Refinement direction |
|---|
Same bash command retried 3+ times with small arg variations | Skill missing a concrete command example | Add a verbatim example in ## Procedure |
edit_file <P> followed within 2 tool calls by git checkout … <P> (same path), repeated in ≥2 distinct sessions | Agent edited and reverted the SAME path — likely the change was rejected by build/test, not just exploratory | Add a ## Pitfalls entry naming the brittle pattern |
success: false with the same tool and similar args across multiple sessions | Skill's procedure has a recurring blind spot | Add a ## Pitfalls entry; consider a "do this first" prelude |
Long bash sequences (10+ tool calls) without intermediate read_file of relevant docs | Skill points at non-existent docs OR doesn't tell agent to verify state | Add a "verify your assumptions" step in ## Procedure |
Tool calls that should be there per keywords: are absent | Skill isn't actually being invoked when it should be | The description: is too weak — refine that field instead of the body |
Skill body cites a file/flag/procedure that no longer exists, or contradicts a newer rule (cross-check recent journals/JOURNAL.md + CLAUDE.md) | Guidance is stale or superseded — the skill is longer than it should be, not missing a line | Replace the stale lines or delete them. Subtraction is a first-class refine (SkillOpt: skills get sharper, not longer) |
For each candidate refinement target, write a 1-2 sentence cause hypothesis:
target: social
hypothesis: 3 sessions show repeated `gh api graphql` calls with malformed `categoryId`
args (sessions day-52, day-55, day-57). Skill's Procedure mentions categoryId
but doesn't show the format. Refinement: add a verbatim example.
Carry this hypothesis into step 4 (action selection) and step 5 (Refine — it tells you what to write in the diff). Without a hypothesis, you're guessing; with one, the refinement is targeted and the eval (Refine step R4) has something concrete to compare.
If no clear hypothesis emerges from the traces, prefer NO-OP over speculative refinement. Counting alone is not a license to mutate.
4. Pick exactly one action
Decision order (first match wins):
- Retire (third cycle onward only): if any skill has
score < 0.3 AND last_used ≥ 10 sessions ago, retire the lowest-scoring one. Skip if there are < 2 active eligible skills (don't bottom out the library).
- Refine: if any skill (a) has
complaint_signals ≥ 2, OR (b) has (wins/uses) < 0.5 with uses ≥ 3, AND in either case has not been refined in the last 3 sessions (last_evolved check), refine it. This matches the diagnosis-trigger condition in step 3b. Pick the target with the strongest evidence (highest complaint count, or lowest wins-ratio if no complaints). A refine may be subtractive: deleting or replacing stale/superseded guidance is as valid as adding, and a net-negative diff is often the best outcome — a skill should get sharper over time, not longer.
- Create (second cycle onward only, and only if active skill count < 25): if any
pattern_key appears in ≥3 distinct sessions of learnings.jsonl, AND a learning carrying that pattern_key has a validation_case (issue #501 — required: a pattern with no validation_case may not become a skill; leave it as a note, or write a learning suggesting one be authored), AND no existing eligible skill covers it (≥3 keyword overlap → refine that one instead), draft a new skill. Applied gate (bootstrap): also require applied ≥ 1 for that pattern_key (it was acted on, not just recurred); while applied_pattern_keys is still sparse (the first ~10 sessions after this field ships), recurrence ≥3 alone may stand in — once the signal is populated, tighten to require both. (Only the applied gate has a bootstrap; the validation_case requirement above is never relaxed.)
- NO-OP: nothing meets the bars. Write a
NO-OP event with a one-line note about what evidence you considered.
If you've written 3 consecutive NO-OP events, also write evolution_saturation: true to the event — the harness reads this and extends the cooldown.
5. Execute the action
Refine
Refinement uses a snapshot + A/B eval pattern (borrowed from Anthropic's skill-creator). The goal: never commit a refinement that doesn't measurably improve the skill on at least one concrete prompt.
Step R1 — Snapshot the baseline.
Before editing, copy the current SKILL.md to a temp location:
mkdir -p /tmp/skill-evolve-baseline
cp "skills/<target>/SKILL.md" "/tmp/skill-evolve-baseline/<target>.SKILL.md"
Step R2 — Generate 2-3 synthetic test prompts.
Read the target skill's ## When to use and ## Procedure sections. Derive concrete prompts a future agent might receive that should trigger this skill. Examples for social:
- "Reply to discussion #42 with a thoughtful response"
- "Post a 1-in-4-chance proactive riff in The Show category"