Implement or complete an end-to-end gameplay feature in an existing GameKits game. Use when adding mechanics, actors, abilities, effects, enemies, objectives, interaction, input actions, content, presentation, UI feedback, persistence, diagnostics, or when…
Create a new TypeScript game or playable prototype on top of the ziyu/gamekits framework. Use when Codex needs to bootstrap a GameKits app, choose packages and a renderer/platform profile, define the initial GameAppDefinition and AppProfile, create a headless…
Install or integrate GameKits capabilities into an existing TypeScript game. Use when adding or upgrading @gamekits/* packages or wiring their profiles, modules, drivers, storage, prediction, and lifecycle boundaries.
Audit, test, diagnose, and close completeness gaps in a GameKits-based TypeScript game. Use when reviewing architecture boundaries, validating App Host or GameModule lifecycle, checking forbidden backend/UI coupling, assessing feature readiness, adding…