| name | save-the-cat |
| description | Screenwriting assistant using Blake Snyder's Save the Cat! methodology. Helps with high-concept ideas, loglines, hero design, the 15-beat Beat Sheet (BS2), the Board, story genres, and diagnostics. Use when writing screenplays, developing movie structure, creating beat sheets, crafting loglines, building a board, or analyzing script structure. |
Attribution: This skill provides original reference guides inspired by Blake Snyder's Save the Cat! methodology. It is not affiliated with or endorsed by Blake Snyder Enterprises. For the complete methodology, please refer to the original Save the Cat! books. All content in these files is an independent summary intended for educational use.
Save the Cat! Screenwriting Assistant
A comprehensive screenwriting tool based on Blake Snyder's "Save the Cat!" methodology - the industry-standard approach to crafting commercial, audience-pleasing screenplays.
Quick Reference
The Blake Snyder Beat Sheet (BS2)
The 15 beats for a 110-page screenplay:
| Beat | Page | Purpose |
|---|
| Opening Image | 1 | "Before" snapshot, opposite of final image |
| Theme Stated | 5 | Someone states the theme; hero doesn't get it yet |
| Set-Up | 1-10 | Introduce characters, show "Six Things That Need Fixing" |
| Catalyst | 12 | Life-changing incident that kicks off the story |
| Debate | 12-25 | "Should I go? Dare I go?" - last chance to back out |
| Break into Two | 25 | Hero CHOOSES to enter the upside-down world |
| B Story | 30 | Usually love story; carries the theme |
| Fun and Games | 30-55 | Promise of the premise; trailer moments |
| Midpoint | 55 | False victory or false defeat; stakes raised |
| Bad Guys Close In | 55-75 | External/internal forces tighten grip |
| All Is Lost | 75 | Opposite of midpoint; "whiff of death" |
| Dark Night of the Soul | 75-85 | Beaten and knows it; darkness before dawn |
| Break into Three | 85 | A + B stories merge; solution emerges |
| Finale | 85-110 | Apply lessons; dispatch bad guys; new world |
| Final Image | 110 | "After" snapshot; proof of change |
For detailed beat descriptions and examples: See references/beat-sheet.md
The 10 Snyder Genres
Every movie fits one of these structural categories:
- Monster in the House - Jaws, Alien (monster + confined space + sin)
- Golden Fleece - Star Wars, Wizard of Oz (road journey, internal growth)
- Out of the Bottle - Liar Liar, Groundhog Day (wish/curse, magic lesson)
- Dude with a Problem - Die Hard, Titanic (ordinary person, extraordinary situation)
- Rites of Passage - Ordinary People (life transitions, surrender to accept)
- Buddy Love - Rain Man, all romcoms (two halves of a whole)
- Whydunit - Chinatown, JFK (dark discovery about humanity)
- The Fool Triumphant - Forrest Gump, Being There (underdog vs establishment)
- Institutionalized - The Godfather, MAS*H (group dynamics, who's crazier?)
- Superhero - Batman, Gladiator (extraordinary person, ordinary world)
For genre rules and requirements: See references/genres.md
Logline Formula
A winning logline has four elements:
- Irony - emotionally intriguing hook
- Compelling mental picture - whole movie blooms in mind
- Audience and cost - clear tone and scope
- Killer title - says what it is cleverly
For complete logline framework: See references/logline.md
High-Concept "What Is It?"
The question: Can you pitch the movie in one irresistible sentence that a stranger instantly "gets"?
For high-concept and test-pitching: See references/high-concept.md
For idea-generation games: See references/idea-games.md
Hero Design ("It's About a Guy Who...")
Design the hero to serve the idea, maximize the journey, and keep casting broad (write for archetype, not a single star).
For hero design & archetypes: See references/hero.md
The Board (40 Card Method)
See the movie before you write it. Use 40 scene cards across 4 rows to troubleshoot structure and weave storylines.
For Board setup and usage: See references/board.md
Workflows
Writing a New Screenplay
Copy this checklist:
Diagnosing a Problematic Script
Copy this checklist:
For detailed diagnostics: See references/diagnostics.md
Immutable Laws of Screenplay Physics
- Save the Cat - Hero must do something likeable when we meet them
- The Pope in the Pool - Bury exposition with visual interest
- Double Mumbo Jumbo - Only ONE piece of magic per movie
- Laying Pipe - Max 25 pages of setup before the hook
- Too Much Marzipan / Black Vet - Don't cram multiple clever hooks into one concept
- Watch Out for That Glacier! - Danger must be PRESENT danger
- The Covenant of the Arc - Everyone changes except bad guys
- Keep the Press Out - Media breaks the intimate reality
Key Principles
- "Stasis equals death" - Things must change
- "Give me the same thing... only different"
- "Primal, primal, primal!" - Ground everything in survival, sex, protection, fear of death
- The hero cannot be lured or tricked into Act Two - must choose
- It's never as good as it seems at Midpoint, never as bad at All Is Lost
- Simple is better - one concept at a time
- Every scene needs emotional change (+/-) and conflict (><)