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akiojin
GitHub-Creator-Profil

akiojin

Repository-Ansicht von 94 gesammelten Skills in 7 GitHub-Repositories.

gesammelte Skills
94
Repositories
7
aktualisiert
2026-07-10
Repository-Explorer

Repositories und repräsentative Skills

gh-pr
Softwareentwickler

Create or update GitHub Pull Requests with the gh CLI, including deciding whether to create a new PR or only push based on existing PR merge status. Use when the user asks to open/create/edit a PR, generate a PR body/template, or says 'PRを出して/PR作成/gh pr'. Defaults: base=develop, head=current branch (same-branch only; never create/switch branches).

2026-06-23
unity-cli-usage
Softwareentwickler

Bootstrap the unity-cli toolchain for Unity Editor automation. Use when verifying the unity-cli binary, discovering available tools, invoking a tool by name, switching active Unity instances, or troubleshooting host/port and install-mode issues. Do not use once a more specific Unity workflow skill applies; defer to `unity-scene-create`, `unity-csharp-edit`, `unity-editor-tools`, or another domain skill instead.

2026-06-19
unity-asset-management
Softwareentwickler

Manage Unity assets and import metadata with unity-cli. Use when the user asks to refresh the asset database, inspect asset info, create or modify a material, create an animation clip or sprite atlas, update import settings, or analyze asset dependencies before moving or deleting files. Do not use for Addressables groups or content builds; use `unity-addressables`. Do not use for scene object edits; use `unity-gameobject-edit`.

2026-06-02
unity-csharp-reference
Softwareentwickler

Browse Unity Technologies' official UnityCsReference C# source as a read-only local cache. Use when the user asks about the exact signature, behavior, or internal implementation of a Unity API, when comparing API differences between Unity versions, or when validating LLM-suggested Unity code against the canonical source. Do not use for editing project code (use `unity-csharp-edit`). Do not use for project-local script reading (use `unity-csharp-navigate`).

2026-05-11
unity-csharp-edit
Softwareentwickler

Implement, fix, and refactor Unity C# code with unity-cli write tools. Use when the user wants to change behavior in .cs files, create or rewrite scripts, update multiple C# files together, rename a symbol, add or remove members, or change project or package settings as part of a code change. Do not use for read-only inspection with no planned edit; use `unity-csharp-navigate` instead.

2026-05-11
unity-csharp-navigate
Softwareentwickler

Explore Unity C# code without modifying files. Use when the user asks to read scripts, search text, find a symbol, trace references, inspect namespaces or packages, or understand where a class, method, or field is used. Do not use for code edits, renames, or refactors; use `unity-csharp-edit`. Do not use for scene inspection; use `unity-scene-inspect`.

2026-05-11
unity-scene-inspect
Softwareentwickler

Inspect Unity scenes without mutating them. Use when the user asks to analyze scene hierarchy, list scenes, find a gameobject by name or component, inspect component values, review object references, or query animator state. Do not use for creating scenes; use `unity-scene-create`. Do not use for editing GameObjects; use `unity-gameobject-edit`.

2026-05-11
tui-design
Softwareentwickler

Create distinctive, production-grade terminal user interfaces. Use when building TUI components with ratatui, CLI output styling, or xterm.js terminal rendering. Triggers: 'design TUI', 'terminal UI', 'TUIデザイン', 'ターミナルUI', 'ratatui widget'

2026-04-14
Zeigt die Top 8 von 21 gesammelten Skills in diesem Repository.
release
Softwareentwickler

Update the version on develop and create a Release PR to main. Use when the user says '/release', 'リリース', 'release PR', or wants to create a new version release.

2026-07-10
gwt-fix-issue
Softwareentwickler

Use when the user wants to resolve an existing GitHub Issue by number or URL, especially when the workflow should continue through a direct fix unless a SPEC is needed.

2026-07-08
gwt-discussion
Softwareentwickler

Use when an idea, spec question, or implementation gap needs investigation and discussion before deciding how work should proceed.

2026-07-03
gwt-memory-search
Softwareentwickler

Semantic search over the project's machine-local work-notes memory log using vector embeddings. Use when looking for past post-mortem fixes, prior re-occurrence prevention notes, or before starting work that resembles an earlier failure. Use when user says 'search memory', 'find related memory', 'check past failures', 'has this been hit before', '過去 memory を引いて', '同じ失敗があるか確認して'.

2026-07-03
gwt-search
Softwareentwickler

Mandatory preflight before gwt-discussion, gwt-register-issue, and gwt-fix-issue. Use proactively before creating any SPEC or Issue owner or before reusing an existing one. Searches SPEC Issues, GitHub Issues, project files, and post-mortem memory via ChromaDB. Triggers: 'search', 'find related', 'check duplicates', '過去 memory を引いて'.

2026-07-03
browser-check
Softwareentwickler

Use when a user needs browser verification of this gwt checkout, a served URL for the code just edited, or visual confirmation that must not reuse a production or already-running gwt instance.

2026-07-03
gwt-manage-pr
Softwareentwickler

Use when the user wants to create, inspect, update, or unblock a pull request and expects one visible entrypoint for the PR lifecycle.

2026-07-03
gwt-verify
Softwarequalitätssicherungsanalysten und -tester

Use when implementation needs verification before completion or before opening a PR. Defines a project-agnostic Generic Verification Contract: classify changed surfaces, autodetect the project's test runners from manifests (Cargo.toml / package.json / pyproject.toml / go.mod / ProjectSettings / *.sln / etc.), run the appropriate unit / integration / E2E / visual tests for the project, emit an evidence bundle that lists exactly which tests were executed, then hand off to the user with a 4-step 導線 (build → launch → navigate → observe) and check items before declaring Overall: PASS. Triggers: 'verify', 'run tests', 'pre-PR check', 'gwt-verify'.

2026-06-20
Zeigt die Top 8 von 19 gesammelten Skills in diesem Repository.
gwt-pr
Softwareentwickler

Create or update GitHub Pull Requests with the gh CLI, including deciding whether to create a new PR or only push based on existing PR merge status. Use when the user asks to open/create/edit a PR, generate a PR body/template, or says 'open a PR/create a PR/gh pr'. Defaults: base=develop, head=current branch (same-branch only; never create/switch branches).

2026-04-05
gwt-project-index
Softwareentwickler

Semantic search over project source files using vector embeddings. Use to find files related to a feature, bug, or concept.

2026-03-23
gwt-fix-pr
Softwareentwickler

Inspect GitHub PR for CI failures, merge conflicts, update-branch requirements, reviewer comments, change requests, and unresolved review threads. Create fix plans and implement after user approval. Reply to ALL reviewer comments with action taken or reason for not addressing, then resolve threads. Notify reviewers after fixes.

2026-03-23
gwt-pr-check
Softwareentwickler

Check GitHub PR status with the gh CLI, including unmerged PR detection and post-merge new-commit detection for the current branch.

2026-03-23
gwt-spec-to-issue-migration
Softwareentwickler

Migrate legacy spec sources to artifact-first GitHub Issue specs. Supports local `specs/SPEC-*` directories and body-canonical `gwt-spec` Issues using the bundled migration script.

2026-03-23
gwt-pty-communication
Softwareentwickler

PTY based communication tools for Project Mode orchestration (Lead/Coordinator/Developer).

2026-03-09
hotfix
Softwareentwickler

Execute the hotfix workflow when the user asks `hotfix` or `/hotfix`: create a hotfix branch from main, guide fix+checks, open PR to main, and confirm patch release.

2026-02-27
release
Softwareentwickler

Execute the release workflow when the user asks `release` or `/release`: sync develop, update version/changelog, create `chore(release)` commit, collect closing issues, create develop->main release PR, and verify release/publish artifacts.

2026-02-27
Zeigt die Top 8 von 18 gesammelten Skills in diesem Repository.
admin
Softwareentwickler

Use playfab-cli for Admin API operations including player banning, account management, title data, legacy v1 economy, CloudScript revision management, content delivery, task scheduling, statistics, push notifications, and matchmaker configuration. Use when the user needs admin-level operations that require the developer secret key. Do not use for Economy v2 operations (use catalog/inventory) or for server-side game logic (use server skill).

2026-03-16
bulk
Softwareentwickler

Use playfab-cli for batch and bulk operations across multiple entities or items. Use when the user needs to perform operations on multiple items/players at once, such as batch item creation, mass grants, or atomic multi-step operations. Do not use for single-item or single-player operations.

2026-03-16
catalog
Softwareentwickler

Use playfab-cli to manage Economy v2 Catalog items including search, CRUD, bundles, stores, subscriptions, and moderation. Use when the user needs to create, search, update, publish, or delete catalog items. Do not use for inventory operations on player accounts or for legacy v1 economy APIs.

2026-03-16
cloudscript
Softwareentwickler

Use playfab-cli to manage and execute CloudScript functions (Azure Functions integration). Use when the user needs to register, execute, or manage CloudScript Azure Functions, HTTP/queue-triggered functions, or post function execution results. Do not use for admin-level CloudScript revision management (use admin skill).

2026-03-16
economy
Softwareentwickler

Use playfab-cli for Economy v2 virtual currency, store, subscription, and purchase management. Use when the user needs to set up stores, manage virtual currencies, process purchases, handle platform redemptions, or create crafting recipes. Do not use for raw catalog item CRUD (use catalog) or direct inventory manipulation (use inventory).

2026-03-16
events
Softwareentwickler

Use playfab-cli to write PlayStream events, telemetry events, and manage telemetry keys. Use when the user needs to emit custom events, set up telemetry pipelines, or manage telemetry key lifecycle. Do not use for reading event data or analytics queries.

2026-03-16
experimentation
Softwareentwickler

Use playfab-cli for A/B testing and experimentation operations including creating, managing, and analyzing experiments, and managing exclusion groups. Use when the user needs to run experiments, check scorecards, manage treatment assignments, or configure exclusion groups. Do not use for general analytics or event writing (use events skill).

2026-03-16
groups
Softwareentwickler

Use playfab-cli to manage entity groups (guilds, clans, teams). Use when the user needs to create, manage, or query groups, handle membership, applications, invitations, blocking, or roles. Do not use for individual player management or shared groups (legacy API).

2026-03-16
Zeigt die Top 8 von 15 gesammelten Skills in diesem Repository.
gh-fix-ci
Softwareentwickler

Backward-compatible wrapper skill. The current workflow is `gh-fix-pr`.

2026-03-03
gh-fix-pr
Softwareentwickler

Inspect GitHub PR for CI failures, merge conflicts, update-branch requirements, reviewer comments, change requests, and unresolved review threads. Create fix plans and implement after user approval. Reply to ALL reviewer comments with action taken or reason for not addressing, then resolve threads. Notify reviewers after fixes.

2026-03-03
gh-pr
Softwareentwickler

Create or update GitHub Pull Requests with the gh CLI, including deciding whether to create a new PR or only push based on existing PR merge status. Use when the user asks to open/create/edit a PR, generate a PR body/template, or says 'PRを出して/PR作成/gh pr'. Defaults: base=develop, head=current branch (same-branch only; never create/switch branches).

2026-03-03
opentui-design
Softwareentwickler

Comprehensive toolkit for designing and implementing CLI applications with OpenTUI and SolidJS. Use when building CLI screens/components, debugging input handling, implementing screen navigation, handling mouse events, or optimizing CLI performance.

2026-02-13
speckit-require
Projektmanagementspezialisten

GitHub Spec Kit (https://github.com/github/spec-kit) を使って要件定義や仕様作成(仕様策定・仕様書作成・仕様設計を含む)を新規作成または既存仕様へ追記し、spec.md/plan.md/tasks.mdまで生成・更新する。要件定義、要件追加/変更、TDD前提の要件整理、仕様の明文化、Spec Kitのspecify/clarify/plan/tasksフロー実行が求められるときに使用。

2026-01-30
speckit-update
Softwareentwickler

GitHub Spec Kit (https://github.com/github/spec-kit) のベースバージョン更新やテンプレート/スクリプト同期を行うための手順。Spec Kitの更新、上流リリースとの差分適用、templates/commands/scriptsの取り込み、ローカル運用(日本語化・ブランチ非操作・SPEC-[UUID8桁])の維持が必要なときに使用する。

2026-01-30
inkjs-design
Softwareentwickler

Ink.js (React for CLI) design and implementation guide. Use when: (1) Creating or modifying Ink.js components (2) Implementing Ink-specific hooks (useInput, useApp, useFocus) (3) Handling emoji/icon width issues (string-width workarounds) (4) Building terminal-responsive layouts (5) Managing multi-screen navigation (6) Implementing animations (spinners, progress bars) (7) Optimizing performance (React.memo, useMemo) (8) Handling keyboard input and shortcuts (9) Testing CLI UI (ink-testing-library)

2026-01-07
skills-repo-maintenance
Softwareentwickler

Add or update skills in a skills repository for Codex and/or Claude Code. Use when creating new skills, packaging .skill files for Codex, or converting a skill into a Claude Code plugin (marketplace.json + plugin.json).

2026-01-05
Zeigt die Top 8 von 10 gesammelten Skills in diesem Repository.
unity-asset-management
Softwareentwickler

Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset search, dependency analysis, Addressables

2025-12-26
unity-csharp-editing
Softwareentwickler

Supports Unity C# script editing, searching, and refactoring. Enables TDD cycle code editing, symbol navigation, reference searching, and structured editing. Use when: C# editing, script search, symbol search, refactoring, code indexing, class creation, method addition

2025-12-26
unity-development
Softwareentwickler

Comprehensive guide for Unity development. Provides architecture patterns, MCP tool selection, and composite task workflows. Parent skill always referenced for Unity-related tasks. See child skills for detailed implementation. Use when: Unity development in general, C# editing, scene operations, UI implementation, asset management, PlayMode testing

2025-12-26
unity-editor-imgui-design
Softwareentwickler

Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolkit-design instead.

2025-12-26
unity-game-ugui-design
Webentwickler

Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI design, HUD creation, Canvas setup, mobile UI, Anchors configuration

2025-12-26
unity-game-ui-toolkit-design
Grafikdesigner

Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD creation, USS/UXML styling, Flexbox layout, PanelSettings configuration

2025-12-26
unity-playmode-testing
Softwarequalitätssicherungsanalysten und -tester

Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, screenshot/video capture, and console log checking. Use when: starting Play Mode, input simulation, UI clicks, screenshots, video recording, test execution

2025-12-26
unity-scene-management
Softwareentwickler

Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObject creation, component addition, hierarchy retrieval, scene analysis

2025-12-26
Zeigt die Top 8 von 9 gesammelten Skills in diesem Repository.
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