Apply Entity Framework Core patterns for tracking, migrations, retries, bulk operations, DbContext lifetime, query behavior, and database-backed tests. Use when implementing, reviewing, debugging, or optimizing EF Core data access and migration workflows.
Structure or modernize .NET solutions using .slnx, global.json, Directory.Build.props, Central Package Management, SourceLink, NuGet configuration, release metadata, and reproducible build conventions. Use for new solution setup, repository-wide build configuration, SDK pinning, or project-layout migrations.
Build or query a persistent knowledge graph for broad architecture, cross-file relationships, or mixed code-and-document corpora. Use when the user explicitly asks for Graphify or a knowledge graph, when graphify-out already exists and can answer an architecture question, or when persistent cross-session mapping materially helps. Do not trigger for routine code questions, focused audits, or small repository tasks.
Build or standardize Tailwind CSS v4 design systems with CSS-first tokens, variants, reusable components, responsive layouts, forms, theming, and accessibility. Use when creating a component library, defining design tokens, migrating design-system primitives, or removing inconsistent utility patterns.
Teach the user a new skill or concept, within this workspace.
Build .NET integration tests against disposable Docker dependencies with Testcontainers and xUnit. Use for databases, caches, brokers, migration tests, container lifecycle, isolation, wait strategies, CI execution, or replacing infrastructure mocks with real services.
Test Blazor Server or WebAssembly applications with Playwright, including navigation, authentication, stable selectors, forms, SignalR updates, error UI, screenshots, HTTPS, parallelism, and CI. Use when creating or repairing Blazor browser tests or end-to-end test infrastructure.
Implement or debug Three.js animation using AnimationClip, AnimationMixer, AnimationAction, GLTF clips, skeletal animation, morph targets, blending, procedural motion, and update-loop performance. Use when objects, characters, cameras, bones, or morph targets must animate or blend correctly.