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AndreySkyFoxSidorov
GitHub-Creator-Profil

AndreySkyFoxSidorov

Repository-Ansicht von 17 gesammelten Skills in 1 GitHub-Repositories.

gesammelte Skills
17
Repositories
1
aktualisiert
2026-05-20
Repository-Karte

Wo die Skills liegen

Top-Repositories nach gesammelter Skill-Anzahl, mit ihrem Anteil an diesem Creator-Katalog und ihrer Berufsverteilung.

Repository-Explorer

Repositories und repräsentative Skills

csharp-async-patterns
Softwareentwickler

Async, cancellation, and error handling patterns for C# in Unified Unity MCP. Use when adding Task-based work, background operations, HTTP handling, editor polling, or cancellation paths.

2026-05-20
csharp-code-style
Softwarequalitätssicherungsanalysten und -tester

Apply the Unified Unity MCP C# style. Use when writing, reviewing, or refactoring C# in this repository, especially before changing Unity Editor tools, protocol code, or shared helpers.

2026-05-20
csharp-pro
Softwareentwickler

General C# implementation and refactoring support aligned with Unified Unity MCP rules. Use for non-Unity-specific C# logic, protocol DTOs, JSON-RPC flow, and focused code reviews.

2026-05-20
csharp-xml-docs
Softwareentwickler

Write concise XML documentation for public C# APIs. Use when documenting public tools, protocol types, package APIs, or non-obvious behavior.

2026-05-20
skill-creator
Softwareentwickler

Create or update concise Codex-style skills for Unified Unity MCP. Use when adding a new skill, rewriting an old skill, or validating skill structure.

2026-05-20
unified-unity-mcp
Softwareentwickler

Operate and maintain the Unified Unity MCP server. Use when calling MCP tools, updating tool contracts, validating catalogs, or changing Unity Editor automation workflows.

2026-05-20
unity-async
Softwareentwickler

Unity async workflow guidance for coroutines, tasks, editor polling, and main-thread boundaries. Use when an operation crosses Unity Editor state, background HTTP work, or delayed execution.

2026-05-20
unity-collection-pool
Softwareentwickler

Use Unity collection pools on measured hot paths. Use when reducing GC allocations from repeated temporary List, Dictionary, HashSet, or object creation in Unity code.

2026-05-20
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