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VL.Stride.Voxels
VL.Stride.Voxels enthält 8 gesammelte Skills von antokhio, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Use when adding, renaming, or debugging Stride SDSL shader files (`*.sdsl`) in a Stride project. Enforces the correct shader registration workflow across `.sdpkg` asset folders, `.csproj` linked shader items, generated shader key files (`*.sdsl.cs`), and forced Stride asset rebuild targets before runtime shader debugging, so agents do not misdiagnose stale asset database/module errors as shader code errors.
Helps work with vvvv gamma's Channel system from C# — IChannelHub, public channels, [CanBePublished] attributes, hierarchical data propagation, channel subscriptions, bang channels, and spread sub-channels. Use when reading or writing public channels from C# nodes, publishing .NET types as channels, working with IChannelHub, subscribing to channel changes, or managing hierarchical channel state.
Helps write C# node classes for vvvv gamma — the [ProcessNode] pattern, Update() method, out parameters, pin configuration, change detection, stateless operation nodes, and service consumption via NodeContext (IFrameClock, Game access, logging). Use when writing a node class, adding pins, implementing change detection, accessing services in node constructors, or creating stateless utility methods. Requires [assembly: ImportAsIs].
Helps with .NET integration in vvvv gamma — NuGet packages, library references, .csproj project configuration, vector type interop, and async patterns. Use when adding NuGet packages, configuring build settings, referencing external .NET libraries, or working with System.Numerics/Stride type conversions.
Helps set up C# library projects that provide nodes to vvvv gamma — project directory structure, Initialization.cs with AssemblyInitializer, service registration via RegisterService, IResourceProvider factories, ImportAsIs namespace/category configuration, .csproj setup, and dynamic node factories via RegisterNodeFactory. Use when creating a new library project, registering services or node factories, configuring ImportAsIs parameters, or setting up .csproj.
Helps write SDSL shaders for Stride and vvvv gamma — TextureFX, shader mixins, compute shaders, and ShaderFX composition. Use when writing or debugging .sdsl shader files, creating visual effects, working with the Stride rendering pipeline, or composing shader mixins.
Helps write code using vvvv gamma's Spread<T> immutable collection type and SpreadBuilder<T>. Use when working with Spreads, collections, arrays, iteration, mapping, filtering, zipping, or converting between Span and Spread.
Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.