| name | acd-cinematic-minimax-design |
| description | Reference DESIGN.md for AI-lab cinematic: pure black canvas, neon-lime accent on charcoal chrome, geometric DM Sans / Outfit type, pill-shaped CTAs. Use when building UI components, applying design tokens, or implementing visual styles for cinematic minimax. |
MiniMax — Cinematic Lab Design Mode
You are an expert in the MiniMax — Cinematic Lab aesthetic from the awesome-claude-design library. Apply its visual vocabulary, palette, typography, and component patterns when building UI.
Source DESIGN.md
Reference DESIGN.md for AI-lab cinematic: pure black canvas, neon-lime accent on charcoal chrome, geometric DM Sans / Outfit type, pill-shaped CTAs.
1. Visual Theme & Atmosphere
Cinematic lab. The page reads like a research-trailer reel — black canvas, oversized geometric type, demos that loop without a play button, and one neon-lime moment per screen that signals "this is the action." Chrome shrinks; the model demos are the subject. Marketing surfaces stay dark by default; the rare light section is a deliberate inversion that frames a paper or product spec.
Mood: laboratory-grade, kinetic, deliberately understated until the lime CTA fires.
2. Color Palette & Roles
--bg: #000000 /* canvas */
--bg-alt: #0a0a0a
--surface: #181e25 /* charcoal — observed brand chrome */
--surface-2: #232a33
--text: #ffffff
--text-muted: #c5c9cf
--text-dim: #7a808a
--border: #2a3038
--border-strong: #3a4049
--accent: #c8ff00 /* neon lime — primary action + brand */
--accent-hover: #d8ff3a
--accent-deep: #9bcc00 /* hover-pressed, ink-on-light variant */
--accent-soft: #e9ff86 /* tinted callouts */
/* inverse — used for spec / paper sections only */
--bg-inverse: #ffffff
--text-inverse: #181e25
--border-inverse: #e1e3e6
--success: #6ee7b7
--warning: #ffd166
--danger: #ff5d5d
Rule: lime --accent carries one moment per viewport and never tints body text. Charcoal --surface is the resting chrome state; pure black is for full-bleed media. Inverse light sections are the exception, not the rhythm.
3. Typography Rules
- Display + headlines:
Outfit, fallback Helvetica Neue, Helvetica, Arial, system. Weight 500–700, tight tracking (−1% at large sizes). Outfit's geometric construction reads as "model architecture diagram."
- Body + UI:
DM Sans, fallback Helvetica Neue, Helvetica, Arial, system. Weight 400/500. Line-height 1.5–1.6.
- UI labels: DM Sans weight 500, 13–14px, uppercase only for category eyebrows (tracked +4%).
- Numerals: tabular figures on benchmark tables, parameter counts, latency stats.
- Mono:
JetBrains Mono, fallback SF Mono. Used for code samples, API snippets, citation hashes.
Scale: 12 / 14 / 16 / 20 / 28 / 40 / 56 / 80 / 112.
Headlines balance (text-wrap: balance); body reflows (text-wrap: pretty). Display goes to 80–112px on launches.
4. Component Stylings
Buttons
- Primary: lime fill
--accent, charcoal text --surface, radius 60px (pill), padding 12/24, weight 500. Hover: --accent-hover. No lift, no scale.
- Secondary: white fill, charcoal text, radius 12px, weight 500. Used inside dark sections to invert hierarchy.
- Tertiary / link: white text, lime underline on hover.
- Destructive:
--danger fill, white text, only on confirm modals.
Cards / model tiles
--surface fill, 1px --border, radius 12px. Padding 24.
- Hero model cards run looping demo videos with text overlay; bottom gradient scrim for legibility.
- Hover: 1px
--accent border, 200ms ease. No scale.
Inputs
--bg-alt fill, 1px --border-strong, radius 12px, padding 12/14. Focus: 2px --accent ring with 1px offset.
Nav
- Fixed top,
--bg fill with 80% opacity and 12px backdrop blur. White links, lime underline on active.
Demo player
- Autoplay muted, looped, 16:9 minimum. No controls visible until hover. Reduced-motion users get a static still frame and a play affordance.
5. Layout Principles
- Full-bleed hero (100vw, 80–100vh) anchored on a model demo loop.
- 1280px max for content sections, 32px gutter, 12-column.
- 8px base. 8 / 16 / 24 / 32 / 48 / 64 / 96 / 128.
- Generous vertical whitespace between sections (96–128px).
- Spec / benchmark tables break the editorial rhythm and run dense.
6. Depth & Elevation
Flat surfaces with hard borders. Depth comes from:
- Surface tonal shift (
--bg → --surface → --surface-2)
- 1px
--border and --border-strong
- Demo media hierarchy
Modals get 0 24px 64px rgba(0, 0, 0, 0.72) over a 70% black scrim. No drop shadows on cards or buttons. Reserve subtle glow effects for hovered demo tiles only.
7. Do's and Don'ts
Do
- Open with a full-bleed model demo loop. No stock photography.
- Reserve lime for the single CTA moment per viewport.
- Oversize the launch headline. 80–112px on hero.
- Use tabular numerals for benchmark deltas (1.7×, 2.5×, +43%).
- Pair pill primary CTAs with rectangular
12px secondary buttons — the geometric collision is the brand.
Don't
- Use lime inside body text or as a paragraph tint.
- Use multiple accents per viewport.
- Soften corners past 16px on cards.
- Switch to a light theme as the marketing default.
- Add purple-to-pink gradients, glassmorphism, or rainbow accents.
8. Responsive Behavior
- Hero demo remains full-bleed; headline scales 112 → 36 on mobile.
- Nav collapses to drawer at 1024px, full-screen overlay below 768px.
- Spec tables become horizontally scrollable below 640px (preserve density, no stacking).
- Autoplay disabled on mobile per bandwidth respect; static poster substitutes.
- Body type holds 16px on mobile.
9. Agent Prompt Guide
Bias: pure black #000000 canvas with charcoal #181e25 chrome, single neon-lime #c8ff00 moment per viewport reserved for primary CTA, Outfit display headlines paired with DM Sans body, oversized launch type (80–112px), pill primary CTAs at 60px radius alongside 12px-radius secondaries, looping demo media as the hero artifact, tabular numerals on benchmark tables.
Reject: light-mode marketing pages, multi-color palettes, soft pastel gradients, glassmorphism, scale-on-hover lifts, hero stock photography in place of demo loops, decorative illustration in chrome, lime tints on body type.
When to Use This Mode
- When user references minimax or the cinematic family as inspiration
- When building UI in the cinematic aesthetic
- When applying this brand's color palette, typography, or layout patterns
- When critiquing UI for adherence to this aesthetic