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Forbidden-Lands-2e
Forbidden-Lands-2e enthält 7 gesammelte Skills von apoapostolov, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Verify, organize, or extend published and campaign-created Forbidden Lands 2E lore. Use for geography, chronology, peoples, kin, gods, cults, religions, psychology, society, customs, magic traditions, monsters, artifacts, settlements, named characters, regional identity, personal campaign truths, tone, and sandbox-facing rumors or factions. Trigger whenever prose or game content makes a factual or campaign-lore claim about the Ravenlands, Bloodmarch, or Bitter Reach.
Draft, revise, or audit Forbidden Lands 2E manuscript prose. Use for rules, examples, tables, vignettes, epigraphs, legends, NPCs, locations, encounters, and GM guidance that must be clear, concrete, setting-native, playable, and free of generic AI style. Covers concise rules voice, physical dark-fantasy fiction, dialogue, sensory detail, register control, and sandbox-facing situation writing.
Ground Forbidden Lands 2E prose, rules, settlements, travel, equipment, work, law, violence, and daily life in credible pre-industrial northern-European material and social constraints. Use for medieval realism, survival detail, crafts, food, shelter, roads, trade, households, customary law, wounds, care, warfare, labor, and anachronism audits. Apply authenticity to create decisions and consequences, not lectures or punitive bookkeeping.
Create, rewrite, audit, or balance Forbidden Lands 2E human adversaries, beasts, monsters, demons, enemy forces, bosses, legends, lore clues, encounters, attacks, weaknesses, and harvestable resources. Use whenever a bestiary entry or adversary-driven sandbox situation must be mechanically native, tactically deep, discoverable, fair, evocative, and ready to run.
Design, audit, explain, or expand Forbidden Lands 2E rules and supplements. Use for mechanics, professions, talents, spells, lifepaths, journeys, strongholds, gear, campaign procedures, player experience, sandbox play, playtesting, and cross-chapter integration. Trigger whenever new content must feel native to the Year Zero engine and remain balanced, playable, psychologically satisfying, and useful in emergent play.
Stress-test Forbidden Lands 2E talents, spells, kin abilities, professions, gear, artifacts, lifepaths, party builds, and new rules for unintended combinations. Use for broken combos, strongest builds, stacking questions, dominant strategies, niche protection, spotlight imbalance, campaign-pressure bypasses, and adversarial review before playtest.
Use when designing, abstracting, extrapolating, or INVENTING rules for the Year Zero Engine (YZE) by Free League Publishing — the D6 dice-pool RPG engine shared by Forbidden Lands 2E and Tales of the Old West 2E. Reverse-engineers both corebooks into one engine-agnostic design studio in four layers: UNDERSTAND — core resolution, character, conflict, harm, power, travel, orgs, gear, GM procedures, philosophy, design choices, the FL-vs-West divergence map; ORCHESTRATE — route work into analysis, host-game adaptation, complete-game build, rule invention, or playtest checks; INVENT — reusable patterns, advanced pattern blends, a dual-use matrix, and a 5-operator reinvention method for transplanting patterns into new systems; VALIDATE/PUBLISH — executable math, abuse checks, attrition, table-feel, naming, and publication-handoff procedures. Use it to build complete YZE games, extend existing YZE-style games, invent modular rules, validate balance/feel, name the game in flavorful language, and write publication-rea