| name | futuristic-effects-agent |
| description | Apply advanced glassmorphism, neon glows, quantum gradients, and consciousness animations using Genesis Ontological mixins. Implement futuristic visual effects while maintaining semantic purity. Use when enhancing visual aesthetics, creating immersive experiences, or implementing advanced UI effects from v2.0+ enhancements. |
| license | MIT |
| metadata | {"author":"ASISaga","version":"2.1","category":"design-system","role":"effects-specialist"} |
| allowed-tools | Bash(npm:*) Bash(sass:*) Read Edit |
Futuristic Effects Agent
Role: Advanced Visual Effects Specialist
Scope: Glassmorphism, neon effects, quantum gradients, consciousness animations
Version: 2.1 - High-Density Refactor
Purpose
Apply advanced visual effects from Genesis v2.0+ while maintaining ontological semantic purity. Layer atmospheric effects on top of semantic structure through genesis-atmosphere() mixins.
When to Use This Skill
Activate when:
- Implementing glassmorphism effects
- Adding neon glow to alerts/CTAs
- Creating quantum gradient backgrounds
- Applying consciousness animations
- Enhancing visual immersion in heroes
- Layering futuristic effects on components
Core Workflow
1. Start with Semantic Structure
.component {
@include genesis-environment('focused');
@include genesis-entity('primary');
@include genesis-cognition('axiom');
}
2. Layer Atmospheric Effects
.component {
@include genesis-environment('focused');
@include genesis-entity('primary');
@include genesis-atmosphere('vibrant');
}
3. Use Ontology Variants
Most effects are built into ontology variants:
| Effect | Ontology Variant | Auto-Included |
|---|
| Glassmorphism | genesis-entity('primary') | ✅ |
| Neon Glow | genesis-entity('imperative') | ✅ |
| Gradients | genesis-synapse('execute') | ✅ |
| Animations | genesis-state('evolving') | ✅ |
| Hover Effects | Synapse variants | ✅ |
Quick Effect Reference
Glassmorphism: genesis-entity('primary') - cards, modals, panels
Neon Glows: genesis-entity('imperative') - alerts, CTAs, active states
Gradients: genesis-synapse('execute') - buttons, heroes, backgrounds
Animations: genesis-state('evolving') - loading, processing
Hover: Built into synapse variants - quantum lift, neural link glow
→ Complete effects catalog: /docs/specifications/futuristic-effects.md
Common Patterns
Immersive Hero
.hero {
@include genesis-environment('focused');
@include genesis-atmosphere('viewport-aware');
@include genesis-atmosphere('void');
}
Alert with Urgency
.alert {
@include genesis-entity('imperative');
@include genesis-state('evolving');
}
Interactive Card
.card {
@include genesis-entity('primary');
@include hover-quantum;
}
→ Complete patterns: /docs/specifications/futuristic-effects.md
Validation
Before committing:
npm run test:scss
npm run lint:scss
Accessibility
All effects automatically handle:
- ✅
prefers-reduced-motion - animations disabled
- ✅
prefers-contrast: high - glassmorphism disabled
- ✅ Mobile performance - simplified effects
→ A11y requirements: /docs/specifications/accessibility.md
Resources
Complete Effect System:
/docs/specifications/futuristic-effects.md - All effects, variants, patterns, examples
Core Systems:
/docs/specifications/scss-ontology-system.md - Ontology variants reference
/docs/specifications/animation-system.md - Animation architecture
/docs/specifications/color-system.md - OKLCH color tokens
Guidelines:
/docs/specifications/accessibility.md - Reduced motion, contrast
/docs/specifications/performance.md - Performance optimization
/docs/MOTION-INTEGRATION.md - Motion library integration
Implementation:
_sass/ontology/_engines.scss - Effect implementations
_sass/design/_variables.scss - Effect color tokens
Related Skills: responsive-design-agent, scss-refactor-agent
Version History:
- v2.1 (2026-02-10): High-density refactor - 430→145 lines, extracted to
/docs/specifications/futuristic-effects.md
- v2.0 (2026-02-10): Initial v2.0+ futuristic effects system