| name | godot-export |
| description | Godot export and pipeline. Use when configuring export_presets.cfg, setting up export profiles (Linux/X11, Web), understanding release workflow, managing builds/ output directory, or modifying release.yml. Covers export presets, build targets, Godot CLI export commands, and release automation. |
| license | MIT |
Export & Pipeline
This project exports to Linux/X11 (native binary) and Web (HTML5). Export configuration lives in export_presets.cfg.
When to Use
- Configuring export profiles
- Understanding build output locations
- Modifying release workflow
- Setting up new export targets
- Running Godot CLI export commands
Loading Files
Consider loading this reference file:
DO NOT load this file unless you're working on export configuration.
Export Profiles
| Profile | Output Path | Purpose |
|---|
Linux/X11 | builds/linux/zhenyaosi.x86_64 | Native Linux release |
Web | builds/web/index.html | Browser (HTML5) |
Quick Commands
Export Linux Binary
godot --headless --export-release "Linux/X11" builds/linux/zhenyaosi.x86_64
Export Web
godot --headless --export-release "Web" builds/web/index.html
Headless Import Check
godot --headless --import
Cross-Skill References
- Testing exports → Use
godot-testing skill for smoke test and CI pipeline
- Data validation → Use
godot-data skill for JSON data validation
- GDScript development → Use
gdscript skill for script patterns