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basementuniverse
GitHub-Creator-Profil

basementuniverse

Repository-Ansicht von 26 gesammelten Skills in 4 GitHub-Repositories.

gesammelte Skills
26
Repositories
4
aktualisiert
2026-07-19
Repository-Explorer

Repositories und repräsentative Skills

basementuniverse-view-port
Softwareentwickler

Use this skill when implementing or working with chunk-based viewport rendering systems in 2D games using @basementuniverse/view-port. Handles visible chunk computation, lazy chunk generation, chunk lifecycle management (update/draw), and FIFO cache eviction. Ideal for tile-based or grid-based world rendering where only visible + buffered chunks need processing.

2026-07-05
basementuniverse-tile-map
Softwareentwickler

Use this skill when working with 2D tile-based game rendering, implementing chunked tile map systems, procedural tile generation, tile-based collision detection, or optimizing tile rendering performance with the @basementuniverse/tile-map library.

2026-07-05
basementuniverse-texture-atlas
Softwareentwickler

Use when working with sprite sheets, texture atlases, or extracting rectangular regions from images into separate canvases. Handles grid-based and pixel-based extraction, repeating regions for animations, and integrates with @basementuniverse/content-manager.

2026-07-05
basementuniverse-stopwatch
Softwareentwickler

Use this skill when implementing timers, countdowns, or time-tracking features in browser-based games using the @basementuniverse/stopwatch library. Covers game loop integration, timer configuration, and time-based events.

2026-07-05
basementuniverse-sprite
Softwareentwickler

Use this skill when working with @basementuniverse/sprite - a 2D sprite component for games with animations, directions, attachment points, and debug visualization. Invoke when creating or modifying game sprites, implementing sprite animations, setting up directional sprites (e.g., walk-left, walk-right), working with attachment points for composite sprites, or integrating with Content Manager for asset loading.

2026-07-05
basementuniverse-scene-manager
Softwareentwickler

Use this skill when implementing or working with stack-based scene management in TypeScript/JavaScript games. Covers scene transitions, scene lifecycle, rendering order, and scene stack operations using @basementuniverse/scene-manager.

2026-07-05
basementuniverse-scene-graph
Softwareentwickler

Use this skill when implementing hierarchical scene graphs for 2D games, managing game object parent-child relationships with transform inheritance, or implementing actors/entities that need positional hierarchy (e.g., weapons attached to players, UI elements in containers).

2026-07-05
basementuniverse-particles-2d
Softwareentwickler

A comprehensive 2D particle system library for creating visual effects in games and animations. Use this skill when implementing particle effects, emitters, attractors, force fields, colliders, sinks, or any particle-based visual systems in 2D games or canvas applications.

2026-07-05
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