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HoloScript

HoloScript enthält 13 gesammelte Skills von brianonbased-dev, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.

gesammelte Skills
13
Stars
3
aktualisiert
2026-07-06
Forks
0
Berufsabdeckung
4 Berufskategorien · 100% klassifiziert
Repository-Explorer

Skills in diesem Repository

dev
Softwareentwickler

HOLOSCRIPT DEVELOPER — Autonomous builder that pushes HoloScript forward. Writes code, adds traits, builds compilers, fixes bugs, expands test coverage, implements features from the roadmap, and ships. Not a planner — a doer. Reads absorb graphs, writes TypeScript, runs tests, commits with sectioned commits, and pushes. Every session leaves the codebase measurably better.

2026-07-06
frontend
Webentwickler

Build interfaces by describing what you want, not how to code it. Say "I need a dashboard with three stat cards" — get a working UI for screens, VR headsets, and holograms from one description. See something wrong? Click it, leave a note, it gets fixed. No coding required. No framework knowledge needed.

2026-07-06
holoscript-admin
Softwareentwickler

HoloScript AUTONOMOUS PROJECT ADMINISTRATOR — CEO-level manager for HoloScript repository. Builds and improves the universal semantic platform. Pushes creations to HoloMesh, suggests language improvements for agent support, self-edits this skill, and compounds intelligence via uAA2++ protocol. Universal semantic platform — compilers, packages, traits, MCP tools. Stats pulled live via refresh-stats.py.

2026-07-06
holoscript-video
Softwareentwickler

Generate instructional video components using Remotion and Code Hike for HoloScript and HoloLand repositories. Use when asked to: create tutorial videos, build code walkthroughs, demo compiler outputs, explain .holo syntax, showcase export targets, or produce any educational video content about HoloScript. Auto-triggers on phrases: "create a video", "make a tutorial", "walkthrough", "demo video", "instructional", "screencast".

2026-07-06
neuro
Softwareentwickler

Neuroscience specialist for the HoloScript ecosystem. Operates across three layers: SNN-WebGPU (spiking neural networks on GPU), cognitive architecture (perception, emotion, memory consolidation, GOAP planning), and distributed knowledge (V9 CRDT with hippocampal hot buffer, neocortical cold store, sleep cycles, active forgetting). Builds, debugs, extends, and explains neuroscience-inspired systems in HoloScript.

2026-07-06
tools
Softwareentwickler

HoloScript Tool Excellence Engineer. Audits, fixes, advances, and invents tools across the entire HoloScript ecosystem — MCP tools, CLI commands, native APIs, and experimental prototypes. Ensures every tool actually works in production, has proper schemas for agent consumption, passes tests, and pushes the boundary of what tools can do. The quality gate between "tool exists" and "tool ships."

2026-07-06
absorb
Softwareentwickler

Codebase intelligence via HoloScript Absorb — the GEV absorb-service (Graph · RAG · Embedding · Vision): scan repos into knowledge graphs, semantic search, Graph RAG Q&A, impact analysis, and recursive self-improvement. Sovereign by default (HoloEmbed embeddings, HoloLlama synthesis); route local repos to the holoscript-local MCP, not the FS-blind remote. Use to understand, map, or analyze any codebase before refactoring, planning, or investigating dependencies.

2026-07-06
sim
Maschinenbauingenieure

Single surface for the HoloScript simulation stack. THIN: capability_manifest sandbox gate is stubbed-around — the MCP tool definition is missing from the live tool manifest (last verified 2026-07-06; re-check the live manifest before treating as blocked); skill falls back to reporting the blocker — solver inventory, structural/thermal MCP solves, multi-physics coupling, SimulationContract evidence, CAEL trace verification, experiment orchestration, GpuBackedSolver readback. Wraps `SimSolver` + `SolverAdapters` + `CouplingManagerV2` + `SimulationContract` + `solve_structural` + `solve_thermal` + `verify_cael_trace` + `ExperimentOrchestrator` + `SimulationSolverFactory` + `CAELAgentLoop`. Closes the Tier-C strategic-packaging gap surfaced in `research/2026-05-16_missing-simulations-holoscript.md`. Origin: F.054 / `/capabilities` orphan-surface pattern (same shape as `/compile`, `/hologram`, `/protocol`). Invoke with `/sim <subcommand>` or let it auto-route from natural language.

2026-07-06
marketplace
Softwareentwickler

Agent-facing surface for @holoscript/marketplace-api. Use when publishing, searching, purchasing, downloading, installing, or verifying marketplace traits, skills, plugins, AST assets, and Hololand x402 economy routes.

2026-05-10
bio-discovery
Medizinwissenschaftler (außer Epidemiologen)

Agent-native drug discovery pipeline. Takes a disease name or target, walks Open Targets + ChEMBL + AlphaFold, and produces a .holo scene with hash-verifiable protein structure + known-active compounds + binding-site annotations. End-to-end validated (pipeline probe 2026-04-17).

2026-04-17
benchmark
Softwareentwickler

Performance benchmarking for HoloScript platform. Runs compilation benchmarks, measures MCP tool response times, tracks regressions across commits, and compares against baseline metrics. Uses vitest bench and custom timing harnesses.

2026-04-16
migrate
Softwareentwickler

Schema and API migration helper for HoloScript. When breaking changes happen to traits, compilers, or the .holo format, generates migration guides, updates examples, and patches downstream consumers. Ensures backward compatibility or clean breaks.

2026-04-16
release
Softwareentwickler

Release management for HoloScript monorepo. Handles changeset generation, version bumping, changelog generation, npm publish coordination across packages, and git tagging. Uses changesets and pnpm workspace conventions.

2026-04-16