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ceasarXuu
GitHub-Creator-Profil

ceasarXuu

Repository-Ansicht von 69 gesammelten Skills in 4 GitHub-Repositories.

gesammelte Skills
69
Repositories
4
aktualisiert
2026-07-02
Repository-Explorer

Repositories und repräsentative Skills

coe-debug
Softwareentwickler

Use this skill when debugging complex, multi-factor, or long-running bugs. It maintains a project-root /coe Markdown case file per bug case using a strict Chain-of-Evidence model with only Problem, Hypothesis, and Evidence nodes.

2026-04-24
remotion-best-practices
Webentwickler

Best practices for Remotion - Video creation in React

2026-04-24
shadcn
Webentwickler

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".

2026-04-24
storybook-skills-standard
Webentwickler

Use when the user needs to design, implement, audit, or govern Storybook stories for frontend components, design systems, page states, interaction tests, accessibility checks, visual baselines, or component-driven UI workflows.

2026-04-24
chronicle
Softwareentwickler

Allows you to view the user's screen as well as several hours of history. Use when the user makes a reference to their recent work, for which it'd be helpful to see the screen. This skill MUST be used whenever you need to resolve ambiguity in a user request, where the user hasn't specified enough context to do the task. Examples include disambiguating the specific user/app/document/error the user is referring to. You must also use this skill if the user asks about any question regarding Chronicle or asks what you can see from the screen.

2026-04-24
frontend-refactoring
Softwareentwickler

Use when a frontend redesign or legacy CSS refactor is blocked by global style pollution, selector collisions, unstable DOM reuse, or the need to migrate a page or module to a new UI without breaking the old system.

2026-04-20
astartes-coding-custodes
Softwareentwickler

Use this skill when iterative AI-assisted coding starts to degrade code quality, architecture consistency, or maintainability. It enforces staged implementation, architecture guardrails, duplication control, strict review, and entropy-reduction refactors.

2026-04-17
astartes-coding-custodes
Softwareentwickler

Use this skill when iterative AI-assisted coding starts to degrade code quality, architecture consistency, or maintainability. It enforces staged implementation, architecture guardrails, duplication control, strict review, and entropy-reduction refactors.

2026-04-16
Zeigt die Top 8 von 40 gesammelten Skills in diesem Repository.
plan-report
Projektmanagementspezialisten

Use when the user asks to report, summarize, audit, or present the implementation result of a plan, roadmap, PRD, engineering plan, refactor plan, migration plan, release plan, or task list. Produces evidence-based completion reports with overall, stage, and module completion percentages; goal-to-result verification tables; explicit concrete engineering benefits; unfinished-work impact analysis; and concrete next actions, using tables and charts instead of vague prose.

2026-07-02
se-good-plan
Softwareentwickler

Use when the user asks for a software engineering plan, implementation plan, refactor plan, migration plan, rollout plan, bug-fix plan, performance optimization plan, security change plan, DevOps / CI/CD plan, technical execution plan, or review of an existing engineering plan. Produces phased, executable, independently verifiable, reviewable, rollback-aware plans with strict phase gates, plan-to-code completeness, benefit validation, and chain-state logging evidence for software engineering work.

2026-06-29
subagent-vs-review
Softwarequalitätssicherungsanalysten und -tester

Use when a task needs independent adversarial review during vibe coding, design work, implementation, testing, release planning, documentation, skill creation, or agent workflow design. It uses fresh internal subagents, or a user-approved local CLI reviewer fallback when internal subagents are unavailable, to attack artifact assumptions, happy paths, implementation completeness, target benefit realization, user-perspective usability, failure scenarios, and evidence gaps through formal /vs_review/ reports and mandatory response closure.

2026-06-23
docs-manager
Softwareentwickler

Use when Codex needs to design, reorganize, audit, or maintain a repository's documentation system: docs/ directory hierarchy, global vs version-level documents, version PRDs, technical designs, engineering plans, document versioning, naming conventions, link/index management, archive policy, or automated docs structure validation.

2026-06-15
bug-killer
Softwareentwickler

Use when debugging medium or large bugs, regressions, flaky failures, production symptoms, repeated failed fixes, or user-explicit requests where the agent must combine persistent /coe case tracking, independent multi-path root-cause investigation, and a hard diagnostic evidence gate before repair design or implementation.

2026-06-04
clear-prd
Projektmanagementspezialisten

Use when a user brings a new product, feature, app, website, internal tool, automation, workflow, or other product requirement that needs multi-round clarification before implementation. The skill keeps the conversation focused on product logic, user experience, interaction design, rules, edge cases, and acceptance criteria, then writes a Draft or Ready PRD.

2026-06-01
threejs-game-animation-character
Softwareentwickler

Build a maintainable three.js character-animation system with state graphs, clip conventions, retargeting, skeletal reuse, and optional IK. Use when gameplay depends on character or object animation beyond simple clip playback.

2026-04-23
threejs-game-asset-pipeline
Softwareentwickler

Define and enforce a three.js game asset pipeline around glTF/GLB, compression, validation, naming conventions, runtime prefab assembly, and loader setup. Use when importing or normalizing 3D assets for real-time gameplay.

2026-04-23
Zeigt die Top 8 von 24 gesammelten Skills in diesem Repository.
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