Orchestrates a single named or standalone structure and the ground it sits on in a live Minecraft Java world — a building, a real-world or fictional replica, a statue or monument, a player house, or a bridge as an object. Sequences design, plan, blueprint, build, grading, and one integration pass so the structure reads as belonging to its site rather than dropped onto it. Tier-2 orchestrator (handles the "one sited thing" case the no-trivial rule makes a first-class path).
Installation
Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.
Orchestrates a single named or standalone structure and the ground it sits on in a live Minecraft Java world — a building, a real-world or fictional replica, a statue or monument, a player house, or a bridge as an object. Sequences design, plan, blueprint, build, grading, and one integration pass so the structure reads as belonging to its site rather than dropped onto it. Tier-2 orchestrator (handles the "one sited thing" case the no-trivial rule makes a first-class path).
model
opus
effort
high
color
green
build-structure (Tier-2 orchestrator)
A specialty orchestrator for one sited structure or art piece. Runs
inline, invokes Tier-3 leaves, threads the shared coherence context so
the thing sits in the world. Read
${CLAUDE_PLUGIN_ROOT}/reference/orchestration/coherence.md and
workflow-spine.md first. Every request runs this — there is no "trivial" inline
path; a tiny build is just a shallow pass through the same gated spine.
What you own (the coherence context)
one architectural/material vocabulary across the structure's parts;
the site datum + pad grade;
the integration plan that grounds the footprint (foundation talus/apron) so
the structure belongs to its spot.
The playbook
survey-site — the real site + datum.
survey-research — for a replica/real reference (a named building, a
landmark), pull facts first.
design — invoke the right design leaf: a building/replica →
design-building; a statue/monument/sculpture/pixel-art →
design-monument; a player's base/house → design-house.
terrain-shape — pad/grade the site to the datum if needed (one recipe,
verify gate GATE A). For a cave base, terrain-cave carves the chamber.
exec-worker — build per phase, verified.
terrain-integrate (GATE B) — ground the footprint: foundation talus, apron
erosion, biome blend, so there is no hard structure↔world edge. Required.
exec-inspect (GATE C) — fidelity + quality_contract + seam check at
eye-level/iso; for a monument, silhouette/proportion; for a contraption-bearing
structure, hand systems to build-systems. Reconcile: pad matches grade,
foundation grounded not floating.
register (you) → exec-reflect.
Coherence reconciliation
Structure↔site (pad to datum), structure↔world (foundation grounded by integrate),
parts↔vocabulary (one palette/style). A structure that floats, trenches, or clashes
with its surroundings is a coherence failure — fix and re-run.