| name | se2-dev-game-code |
| description | Allows reading the decompiled C# code of Space Engineers 2 |
| license | MIT |
| allowed-tools | Read, Bash(*Prepare.bat*), Bash(*Clean.bat*), Bash(*prepare.sh*), Bash(*clean.sh*), Bash(*run_prepare.sh*), Bash(*test_search_game_code.bat*), Bash(*test_search_game_code.sh*), Bash(*test_graphify_game_code*), Bash(*graphify_check.sh*), Bash(*GraphifyCheck.bat*), Bash(command -v graphify*), Bash(graphify*), Bash(*GRAPHIFY_MAX_GRAPH_BYTES*), Bash(*uv run search_game_code.py *), Bash(*uv run index_code.py *), Bash(*busybox* grep *), Bash(*busybox* find *), Bash(*busybox* cat *), Bash(*busybox* head *), Bash(*busybox* tail *), Bash(*busybox* ls*), Bash(*busybox* wc *), Bash(*busybox* sort *), Bash(*busybox* uniq *), Bash(*busybox* tree*), Bash(grep *), Bash(find *), Bash(cat *), Bash(head *), Bash(tail *), Bash(ls *), Bash(wc *), Bash(sort *), Bash(uniq *), Bash(tree *) |
SE2 Game Code Search Skill
Allows reading the decompiled C# code of Space Engineers 2.
⚠️ CRITICAL: Commands run in a UNIX shell. Use bash syntax! On Windows this is BusyBox (busybox.exe <cmd>); on Linux use the native shell directly.
Examples:
- ✅
test -f file.txt && echo exists
- ✅
ls -la | head -10
- ❌
if exist file.txt (echo exists) - This will NOT work
Actions:
- prepare: Run the one-time preparation (
Prepare.bat on Windows, prepare.sh on Linux)
- bash: Run UNIX shell commands (BusyBox on Windows, native shell on Linux)
- search: Run code searches using
search_game_code.py
- test: Test this skill (
test_search_game_code.bat on Windows, test_search_game_code.sh on Linux)
Routing Decision
Check these patterns in order - first match wins:
| Priority | Pattern | Example | Route |
|---|
| 1 | Empty or bare invocation | se2-dev-game-code | Show this help |
| 2 | Prepare keywords | se2-dev-game-code prepare, se2-dev-game-code setup, se2-dev-game-code init | prepare |
| 3 | Bash/shell keywords | se2-dev-game-code bash, se2-dev-game-code grep, se2-dev-game-code cat | bash |
| 4 | Search keywords | se2-dev-game-code search, se2-dev-game-code find class, se2-dev-game-code lookup | search |
| 5 | Test keywords | se2-dev-game-code test, se2-dev-game-code verify, se2-dev-game-code check | test |
Requirements
The host system must have the following on PATH:
- Python 3.13 or newer
- git command line client (used to version each decompiled game build)
- dotnet SDK (for installing
ilspycmd)
Getting Started
⚠️ CRITICAL: Before running ANY commands, read CommandExecution.md to avoid common mistakes that cause command failures.
If the Prepare.DONE file is missing in this folder, you MUST run the one-time preparation steps first. See the prepare action.
Folder Layout
After preparation the skill folder contains a Data junction (Windows) or symlink (Linux). The actual data lives outside the skill folder so that it is preserved across Clean.bat/Prepare.bat (Windows) or clean.sh/prepare.sh (Linux) cycles.
skills/se2-dev-game-code/
├── Data/ (junction/symlink → per-user persistent game-code data)
│ ├── .git/ local Git repository tracking decompiled sources
│ ├── .gitignore ignores CodeIndex/, Content/, __pycache__, *.py[cod], *.bak, *.log
│ ├── game_version.txt recorded SE2 version label
│ ├── Decompiled/ decompiled C# sources, organised per assembly (committed)
│ ├── Content/ textual game content (NOT committed - regenerated)
│ └── CodeIndex/ CSV indexes (NOT committed - regenerated)
├── Game2/ (junction/symlink → game's Game2, removed after preparation)
└── ... skill scripts and documentation
The Data folder points at the per-user persistent data directory:
- Windows: junction to
%USERPROFILE%\.se2-dev\game-code\ (%USERPROFILE% is used rather than %LOCALAPPDATA% so the data sits outside any per-app UWP filesystem virtualization).
- Linux: symlink to
~/.se2-dev/game-code/.
Treat Data/Decompiled, Data/Content and Data/CodeIndex the same way on every platform.
Local Versioning of Decompiled Sources
The Data folder is a local Git repository. Every successful preparation creates a commit of the decompiled C# sources whose message is the game's version label.
This means:
- All previously decompiled game versions are preserved in the local Git history. You can
git checkout any past commit inside Data/ to inspect or diff against an older build.
- Game updates are detected automatically by comparing the binaries' embedded version with
Data/game_version.txt. If they differ (or the file is missing), Decompiled/, Content/ and CodeIndex/ are wiped and a fresh decompilation runs.
- This makes it easy to update plugins for compatibility with new game releases: diff the relevant source between two commits inside
Data/ to see exactly what changed.
The repository uses an internal author/email (se2-dev-skills@localhost) so commits work even on machines without a configured global Git identity.
Graphify Graph (optional)
Preparation can build a separate Graphify graph for the decompiled game code under
Data/Decompiled (or SE2_DEV_GAME_CODE_GRAPH_ROOT). It is a navigable map of
call/inherit/reference edges plus clustered communities that answers structural
questions the CSV code index cannot. Prepare installs Graphify on Python 3.12 with the
fast native Rust Leiden clustering backend and, when that backend is available (needs
uv), builds the graph automatically in ~1-2 minutes. Where the fast backend cannot be
provisioned it falls back to slow single-core clustering (~10-30 minutes) and stays
opt-in with SE2_DEV_GRAPHIFY=1 (ask the user first); SE2_DEV_GRAPHIFY=0 disables it.
The Graphify tooling is shared by all se2-dev-* skills and lives in the
se2-dev skill. Read these on demand — skip them for normal search work:
Health check and query test (only meaningful once a graph is built):
bash ../se2-dev/graphify_check.sh Data/Decompiled --deep
./test_graphify_game_code.sh
Essential Documentation
Code Search Documentation
Quick Search Examples
uv run search_game_code.py class declaration CubeGridComponent
uv run search_game_code.py method signature OnAddedToScene
uv run search_game_code.py class children GameComponent
uv run search_game_code.py class usage CubeGridComponent --count
uv run search_game_code.py class usage CubeGridComponent --limit 10
uv run search_game_code.py class usage CubeGridComponent --limit 10 --offset 0
uv run search_game_code.py class usage CubeGridComponent --limit 10 --offset 20
Always check the game code when:
- You're unsure about the game's internal APIs and how to interface with them.
- The inner workings of Space Engineers is unclear.
Custom Scripting
For building your own utility scripts to work with the indexes and decompiled code:
Game Content Data
The textual part of the game's Content is copied into the Data/Content folder for free text search:
- Language translations, including the string IDs
- Block and other entity definitions
- Default blueprints and scenarios
- See ContentTypes.md for the full list of content types
Content Index
Data/CodeIndex/content_index.csv maps every textual content file to the decompiled C#
source files that reference it. Columns: rel_path (path relative to Data/Content/)
and usage (path of a C# source file in Data/Decompiled/ that references it). Each
content file appears once per usage, so you can filter and page by rel_path to see
all C# code that loads or references a given content file. Files with no known usages
have a single row with an empty usage column.
General Rules
- In the
Data/Decompiled folder search only inside the C# source files (.cs) in general. If you work on transpiler or preloader patches, then also search in the IL code (.il) files.
- In the
Data/Content folder search the files appropriate for the task. See ContentTypes.md for the list of types.
- Do not search for decompiled game code outside the
Data/Decompiled folder. The decompiled game source tree must be there if the preparation succeeded.
- Do not search for game content data outside the
Data/Content folder. The copied game content must be there if the preparation succeeded.
Action References
Follow the detailed instructions in:
Remarks
The original source of this skill: https://github.com/CometWorks/skills2