| name | animation |
| description | Choreograph polished Motionly object animation and sequences. Use for entrances, holds, exits, keyframes, stagger, presets, scene beats, motion hierarchy, product reveals, logo stings, UI demonstrations, and replacing repetitive fade-only motion. |
Animation
Design motion around attention and story beats. One focal subject moves first; supporting detail follows; the completed composition holds; exits clear space for the next idea.
Build A Beat
- Anticipate with a small offset, mask, or contrast change.
- Enter the focal subject over roughly
650ms–1s.
- Stagger support by
80–180ms.
- Hold long enough to read or understand.
- Exit in
350–550ms, usually faster than the entrance.
- Transition only when the story actually changes.
Production Entrance
animate panel {
keyframes {
0% { opacity 0 y 90 scale .94 blur 10 }
72% { opacity 1 y -6 scale 1.01 blur 0 }
100% { opacity 1 y 0 scale 1 blur 0 }
}
duration 900ms
delay 1.2s
easing power3.out
}
The small overshoot makes the settle visible without looking bouncy. Remove it for sober enterprise brands.
Sequence Related Elements
sequence benefits {
items icon title body
delay 2s
gap 120ms
}
animate icon {
from { opacity 0 scale .8 rotation -8 }
to { opacity 1 scale 1 rotation 0 }
duration 700ms
easing power3.out
sequence benefits
}
Use a sequence for a semantic group, not every object in the project. Reveal logos with their labels and diagram nodes with their connecting lines.
Preset Selection
softReveal: quiet supporting content.
maskReveal: hero image/video or product panel.
dynamicSlide: directional support and UI cards.
drawSVG: simple stroked vector hero.
shapeWipe/irisWipe: real scene change.
sceneExit: deliberate cleanup.
Avoid Generic Motion
- Do not fade every object from opacity zero.
- Do not apply the same entrance duration/direction to every layer.
- Do not keep objects moving after the audience should read them.
- Do not stack scale, spin, blur, and bounce without a story reason.
- Do not leave stale layers visible under the next scene.
For a software launch, alternate full-frame promise, product proof, focused feature detail, and brand close. Reuse motion language, not identical choreography.