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babylonjs

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Aktualisiert20. Mai 2026 um 16:37

Babylon.js 8 3D engine development expertise with curated API patterns, code examples, and on-demand documentation access. Use when working with Babylon.js scenes, meshes, materials (PBR/Standard), cameras, lights, shadows, GUI (2D/3D), animations, physics (Havok), thin instances, glTF loading, post-processing, WebXR, procedural/code-built 3D models, or any 3D rendering task. Covers: (1) Scene setup and engine initialization (WebGL/WebGPU), (2) Mesh creation, transforms, instancing, and merging, (3) PBR and Standard materials with textures, (4) Camera types (ArcRotate, Universal, Follow), (5) Lighting and shadows, (6) 2D/3D GUI with AdvancedDynamicTexture, (7) Animation system and animation groups, (8) Asset loading (glTF, OBJ, STL), (9) Performance optimization and profiling, (10) ASRS/warehouse digital twin visualization patterns, (11) Procedural modeling: building high-quality 3D models from primitives with animation-ready parent/pivot hierarchies, CSG2 booleans, lathes, extrudes, and custom VertexData.

Installation

Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.

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SKILL.md
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