| name | houdini-constraints |
| description | Pipeline skill — typed animation constraint tools for object-level transform constraints. Create parent, blend, position, and orientation constraints using OBJ-level blend nodes and CHOP-driven channel referencing. List and delete existing constraints. |
| license | MIT |
| compatibility | dcc-mcp-houdini 0.1+, Houdini 20.5+, dcc-mcp-core 0.19.45+ |
| allowed-tools | Bash Read Write Edit |
| metadata | {"dcc-mcp":{"dcc":"houdini","layer":"domain","stage":"pipeline","version":"1.0.0","tags":["houdini","constraints","parent","blend","position","orient","animation","pipeline"],"search-hint":"constraint parent blend position orient transform animation list delete","tools":"tools.yaml"}} |
houdini-constraints
Typed animation constraint tools for agents. All tools are affinity: main.
Constraints are implemented via OBJ-level blend nodes (the idiomatic
Houdini equivalent of Maya-style parent/position/orient constraints) and
CHOP-driven channel referencing for finer control.
Tool groups
parent: create_parent_constraint — drive an object's full transform
from a single target.
blend: create_blend_constraint — blend between multiple target
transforms with per-target weights.
position: create_position_constraint — constrain only translation
channels.
orientation: create_orient_constraint — constrain only rotation
channels.
inspect: list_constraints — list constraint nodes/relationships in
the scene.
manage: delete_constraint (destructive) — remove a constraint node.
Tracer-bullet flow
create_parent_constraint(driven_path="/obj/geo2", target_path="/obj/geo1")
list_constraints(context_path="/obj") → verify the blend node exists
create_blend_constraint(driven_path="/obj/geo3", target_paths=["/obj/geo1", "/obj/geo2"], weights=[0.3, 0.7])
delete_constraint(node_path="/obj/blend_geo2")
Position/orient constraints use CHOP extraction to isolate transform
components, giving more granular control than a full parent constraint.