| name | maya-pipeline |
| description | Pipeline stage — production pipeline integration: project workspace
setup, asset publishing, metadata tagging. Use when moving assets through
a versioned pipeline. Not for primitive creation (maya-primitives), mesh
editing (maya-mesh-ops), or rendering (maya-render). |
| license | MIT |
| allowed-tools | Bash Read |
| metadata | {"dcc-mcp":{"dcc":"maya","layer":"domain","stage":"pipeline","version":"1.1.0","tags":["maya","pipeline","asset","publish","project","metadata"],"search-hint":"asset publish, production pipeline, metadata tagging, project workspace,\nversioned publish, set project, tag asset, get asset metadata","depends":["maya-geometry"],"tools":"tools.yaml","groups":"groups.yaml"}} |
maya-pipeline (Pipeline stage)
Project workspace, asset publishing, metadata tagging. Sits on top of
maya-geometry (declared in depends): publishing an asset involves
writing the geometry through Interchange tools and recording metadata
into the scene.
Scripts
set_project — Set the Maya project workspace directory
publish_asset — Export selected geometry to a versioned publish path (FBX or MA)
tag_asset_metadata — Store pipeline metadata (asset_name, variant, version, step) on a node
get_asset_metadata — Retrieve pipeline metadata attributes from a node