| name | maya-rigging |
| description | Authoring stage — character / prop rigging: joints, IK, skin clusters,
deformers, blend shapes, control curves, skin weights, constraints, and
optional rig framework detection. Use when constructing rigs. Not for keyframe animation (maya-animation), pose libraries
(maya-pose-library), or final scene assembly (maya-scene-assembly). |
| license | MIT |
| allowed-tools | Bash Read |
| metadata | {"dcc-mcp":{"dcc":"maya","layer":"domain","stage":"authoring","version":"1.2.0","tags":["maya","rigging","skeleton","deformer","skin-cluster","blend-shape","skin-weights","constraint","mgear","rig-framework"],"search-hint":"build character rig, skeleton setup, IK chain, rig control, constraint,\nskin bind, skin weight copy, blendshape, control curve, mgear,\nadvanced skeleton, deformer, joint hierarchy, weight paint","tools":"tools.yaml","groups":"groups.yaml"}} |
maya-rigging (Authoring stage)
Joint hierarchies, IK handles, constraints, skin clusters, skin-weight transfer,
deformers, blend shapes, optional rig framework detection, and control curves.
Seventeen scripts cover the typical rigging loop.
Optional Frameworks
Use detect_rig_frameworks before relying on optional packages such as mGear,
AdvancedSkeleton, MGTools, Go Skinning, Skin Magic, SI Weight Editor, or
MetaHuman-style DNA tools. Built-in rigging tools remain the default path; optional
frameworks are only used when detection reports available=true.