| name | maya-scene-assembly |
| description | Scene stage — Maya Scene Assembly workflow: Assembly Definitions, Assembly
References, and LOD representation switching. Use for assembling large
environments from cached / GPU / scene representations. Not for raw
geometry import or referencing — use maya-geometry or execute_python with
cmds.file(reference=True) instead. |
| license | MIT |
| allowed-tools | Bash Read |
| metadata | {"dcc-mcp":{"dcc":"maya","layer":"domain","stage":"scene","version":"1.0.0","tags":["maya","scene-assembly","lod","reference","pipeline","assembly"],"search-hint":"assemble environment, large scene, assembly definition, assembly reference,\nLOD switch, representation swap, GPU cache representation","tools":"tools.yaml","groups":"groups.yaml"}} |
maya-scene-assembly (Scene stage)
Maya Scene Assembly workflow. Wraps the
assemblyDefinition / assemblyReference node family so an agent can
assemble shots from cached / GPU / scene representations without manually
juggling the Scene Assembly menu.
Scripts
create_assembly_definition — Create an assemblyDefinition node
add_assembly_representation — Add a representation (Locator, Cache, GPU, Scene) to an assembly
create_assembly_reference — Instantiate an assembly definition into the scene
list_assemblies — List all assembly definition and reference nodes