Skip to main content
Jeden Skill in Manus ausführen
mit einem Klick
GitHub-Repository

dcc-mcp-openusd

dcc-mcp-openusd enthält 7 gesammelte Skills von dcc-mcp, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.

gesammelte Skills
7
Stars
1
aktualisiert
2026-07-14
Forks
0
Berufsabdeckung
1 Berufskategorien · 100% klassifiziert
Repository-Explorer

Skills in diesem Repository

openusd-stage
Softwareentwickler

Domain skill for authoring and inspecting OpenUSD stages. Create a stage, list prims, define Xform prims, set xform operations (translate/rotate/scale), modify stage metadata (upAxis, metersPerUnit, framesPerSecond), and add reference arcs to external assets. Create portable UsdGeom.Mesh polygon topology and UsdGeom.Points primitives for particles and point-based FX.

2026-07-14
openusd-light-camera
Softwareentwickler

Domain skill for creating cameras and lights in an OpenUSD stage. Create UsdGeomCamera, DistantLight, SphereLight, HDR DomeLight, and set transforms or visibility on prims.

2026-07-14
openusd-material
Softwareentwickler

Domain skill for USD material authoring. Create UsdShadeMaterial prims, attach PBR UsdPreviewSurface shaders, and bind materials to geometry prims.

2026-07-14
openusd-animation
Softwareentwickler

Domain skill for animation time samples. Set stage time codes and author translate/rotate/scale samples on Xformable prims as well as arbitrary attribute time samples.

2026-07-14
openusd-composition
Softwareentwickler

Domain skill for OpenUSD composition arcs. Add sublayers, payloads, variant sets, and variant selections to build multi-layer scenes.

2026-07-14
openusd-project
Softwareentwickler

Domain skill for creating and maintaining self-contained OpenUSD project folders with scene.usda, assets, materials, lights, packages, and snapshots. Use before authoring a new OpenUSD stage or when resuming a portable project.

2026-07-14
openusd-validate
Softwareentwickler

Infrastructure skill for validating OpenUSD stage invariants and packaging a stage into a USDZ-style archive. Use after authoring or before handoff.

2026-07-14