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dcc-mcp-zbrush

dcc-mcp-zbrush enthält 5 gesammelte Skills von dcc-mcp, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.

gesammelte Skills
5
Stars
5
aktualisiert
2026-07-16
Forks
1
Berufsabdeckung
2 Berufskategorien · 100% klassifiziert
Repository-Explorer

Skills in diesem Repository

zbrush-import-to-scene
Architekten (außer Landschafts- und Schiffbauarchitekten)

Pipeline skill — import OBJ or FBX asset files into ZBrush as subtools. Consumes the dcc-mcp-core asset_import contract (AssetDescriptor) and returns an ImportToSceneResult with the imported subtool names. Use when you need to bring geometry from disk into the active ZBrush scene.

2026-07-16
zbrush-interchange
Architekten (außer Landschafts- und Schiffbauarchitekten)

Domain skill — export meshes from ZBrush to interchange formats. Use when you need OBJ export from the active subtool. Not for in-scene sculpt edits — use zbrush-subtool first to pick the correct subtool.

2026-07-16
zbrush-scene
Architekten (außer Landschafts- und Schiffbauarchitekten)

Domain skill — read-only scene and tool introspection for ZBrush. Use when you need active tool path, subtool inventory, or selection index. Not for sculpting, export, or subtool mutation — use zbrush-subtool or zbrush-interchange.

2026-07-16
zbrush-scripting
Architekten (außer Landschafts- und Schiffbauarchitekten)

Thin-harness skill — controlled Python execution and session diagnostics inside ZBrush 2026.1+. Use when no typed ZBrush skill covers the task or you need version/subtool counts. Not for routine scene edits — prefer zbrush-scene or domain skills first.

2026-07-16
zbrush-subtool
Softwareentwickler

Domain skill — select, inspect, and apply bounded refinement to subtools on the active ZBrush tool. Use when you need to switch the active subtool, read visibility/lock flags, subdivide, polish, or inflate. Not for mesh export or arbitrary Python — use zbrush-interchange or zbrush-scripting.

2026-07-16