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scene-runtime

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Aktualisiert8. Juli 2026 um 21:14

Cross-cutting runtime APIs for Decentraland SDK7 scenes. Covers async work (executeTask), HTTP (fetch, signedFetch, getHeaders), WebSocket, timers (timers.setTimeout/clearTimeout/setInterval/clearInterval from @dcl/sdk/ecs — NEVER use the native JS setTimeout), realm/scene info (getRealm, getSceneInformation, getExplorerInformation), world time (getWorldTime), reading deployed files (readFile), EngineInfo frame timing, system execution order & engine.addSystem priority (higher number runs earlier; default 100000), Component.onChange listeners, removeEntityWithChildren, restricted actions (movePlayerTo, teleportTo, triggerEmote, openExternalUrl, openNftDialog, copyToClipboard, changeRealm, triggerSceneEmote), and the @dcl/sdk/testing framework (test, assertEquals, assert, assertComponentValue, deepCloseTo). Use when the user needs async, HTTP, WebSocket, timers, realm/scene metadata, restricted actions, or to write scene tests. Do NOT use for UI (see build-ui), multiplayer sync (see multiplayer-sync), avatar/p

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