Generate and run provider-neutral decompilation task packs in crashwoc-decomp. Use when an agent should turn a unit, function, or decomp.me bundle into a self-contained task pack and run it against any backend (print, copilot, codex, claude, aider, or gemini).
Autonomous matching-decompilation workflow for Crash WOC GameCube units. Use when the agent needs to decomp-match functions in a C source file.
Orchestrate one Crash WOC unit or one function with Copilot using the repo-local helper scripts, prompt entry points, and a one-writer-at-a-time workflow.
Query the local Crash WOC Ghidra project through analyzeHeadless.bat for function lookup, decompilation, disassembly, and datatype inspection.
Diagnose build failures, progress regressions, and single-object compile problems in crashwoc-decomp. Use when Codex needs to narrow a failing target, inspect report data, or summarize changes from ninja changes.
Drive symbol-to-verification matching work in crashwoc-decomp. Use when Codex needs to take a symbol or unit from lookup through context gathering, narrow local builds, and final regression checks.
Onboard Codex to crashwoc-decomp. Use when working in this repository and Codex needs the project layout, build and verification commands, generated-file rules, helper tooling, or the standard workflow for Crash Bandicoot: The Wrath of Cortex GameCube decompilation.
Maintain config/GCBE7D/splits.txt and its generated companions. Use when Codex needs to add or replace unit ranges, import split data from the backup file, seed split ownership, or reason about normalized unit names like ai_1.c and GBA_1.c.