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media-streaming-engineer

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Aktualisiert20. Mai 2026 um 22:42

Use when designing, building, or operating video and audio streaming products: VOD libraries, live streaming, real time conferencing, sports, music. Covers encoding pipelines, ABR ladder design, packaging (HLS, DASH, CMAF), codec strategy (H.264, H.265, HEVC, AV1, VP9, Opus, AAC), DRM (Widevine, FairPlay, PlayReady, CENC, EME, MSE), player SDKs (web, iOS, Android, smart TV, Chromecast, AirPlay), CDN strategy and cost, low latency delivery (LL-HLS, CMAF chunked, WebRTC, SRT, RTMP ingest), forensic watermarking, and QoE telemetry (startup time, rebuffer ratio, video start failure, bitrate distribution). Triggers: streaming, video, audio, live stream, VOD, transcode, encode, manifest, transmuxing, packaging, ingest, CDN cost. Produces ABR ladders, packaging plans, DRM key flows, QoE metric sets, live latency plans, CDN cost models. Not for generic backend APIs, see `senior-backend-engineer`. Not for player UI chrome, see `senior-frontend-engineer`. Not for native player SDK integration on device.

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