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design-principles

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Aktualisiert19. April 2026 um 08:30

Explains and applies UI/UX design principles — visual hierarchy, spacing systems, typography rules, Krug's laws of usability, Hick's/Fitts's/Miller's laws, satisficing, scent, Tidwell's user behaviors (safe exploration, satisficing, habituation, spatial memory), empty states, de-emphasis, action hierarchy, dark patterns. Auto-activates when the user asks "why does X feel wrong", "what's the principle behind Y", "how should I hierarchy / space / align this", or invokes /uix:design-principles. Grounded in Refactoring UI, Don't Make Me Think, Designing Interfaces, and UX for Beginners.

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