| name | unity-dev |
| description | Start Unity C# development workflow with architecture, implementation, review, and testing phases |
| argument-hint | [task description] |
Unity Development Workflow
You are orchestrating a complete Unity C# development workflow. Follow these phases systematically.
Phase 1: Discovery
First, understand the project and task:
-
Check for Unity project markers:
*.csproj files
ProjectSettings/ folder
Assets/ folder
*.unity scene files
-
Read existing architecture:
- Check for
CLAUDE.md or project documentation
- Look at existing code patterns in
Assets/Scripts/
- Identify assembly definitions (
.asmdef files)
-
Clarify requirements if task is ambiguous using AskUserQuestion
Phase 2: Architecture
Use the unity-architect skill knowledge to:
- Design component hierarchy - MonoBehaviour structure, interfaces
- Create test stubs - EditMode + PlayMode test cases
- Generate Mermaid diagrams - Class, sequence, state machine
- Define contracts - Interfaces before implementations
Present the architecture to the user for approval before implementing.
Phase 3: Implementation
Use the unity-coder skill knowledge to implement:
- Follow Unity C# coding guidelines precisely
- Implement against the test stubs created in Phase 2
- Use the
unity-tests-run skill to run tests continuously as you implement
- Use proper serialization attributes (
[SerializeField], [field:SerializeField])
Phase 4: Review
Spawn the unity-reviewer agent to perform Unity-specific code review:
- MonoBehaviour lifecycle issues
- Serialization problems
- Performance red flags
- Memory leaks (static events, unsubscribed handlers)
- Platform compatibility
Phase 5: Testing
Use the unity-tests-write skill knowledge to write missing tests, then use the unity-tests-run skill to execute them:
- Write tests following
unity-tests-write patterns (EditMode for editor/utilities, PlayMode for runtime behavior)
- Run EditMode tests
- Run PlayMode tests
- Fix any failures before proceeding
- Generate coverage report for critical paths if requested
Workflow Commands
You can run individual phases:
- "architect only" - Just Phase 2
- "implement only" - Just Phase 3 (requires existing architecture)
- "review only" - Just Phase 4
- "test only" - Just Phase 5
Usage Examples
/unity-dev Add player health system with damage and healing
/unity-dev Implement object pooling for projectiles
/unity-dev Create save/load system using ScriptableObjects