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skill-lib
skill-lib enthält 18 gesammelte Skills von Dqz00116, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Use when the current Agent LLM cannot process images directly and visual analysis is needed — bridges images through KimiCode CLI print mode to a multimodal Kimi model for text description
Use when building HUDs, menus, inventory screens, settings panels, or any widget-based interface in Unreal Engine 5. Also use when connecting C++ logic to UMG Blueprint visuals, handling gamepad or keyboard focus navigation, managing UI state, creating widget animations, or troubleshooting UMG performance issues like frame drops, hitches, or widget memory leaks.
Use when working in a DevFlow project with .devflow/ directory and gate-based step-by-step workflows
Use when contributing new skills to the skill-lib repository, installing skills locally, or verifying skill compliance with repository standards
Use when analyzing unfamiliar code modules, understanding system architecture, or preparing for refactoring
Use when implementing new modules from design documents, adding features to existing code, or generating structured implementations
Use when recording work sessions, tracking decisions and outcomes, or documenting lessons learned
Use when committing code, pushing changes, or managing Git operations that require safety checks
Use when creating, editing, or publishing Hexo blog posts
Use when managing large knowledge bases, reducing API costs, or implementing multi-tier caching for frequent queries
Use when explaining complex concepts to others, designing training materials, or preparing technical presentations with progressive disclosure
Use when compiling MSVC C++ projects, debugging build errors, or performing clean and incremental builds
Use when designing new modules from scratch, creating minimal viable prototypes, or establishing architectural decisions before implementation
Use when converting academic papers into engineer-friendly documentation, extracting design patterns from research, or preparing technical knowledge sharing
Use when receiving ambiguous instructions, preparing for state-changing operations, or needing explicit user confirmation
Use when applying academic research to practical workflows, optimizing existing processes based on papers, or extracting actionable insights from research
Use when managing complex project plans, tracking multi-phase task progress, or prioritizing development tasks
Use when controlling Unity editor via AI, automating scene operations, or programmatically generating Unity assets and scripts