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apple-design-system-wwdc25

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Aktualisiert3. Juni 2026 um 05:44

Applies Apple's WWDC25 design-system guidance ("Get to know the new design system", session 356) and AppKit new-design guidance ("Build an AppKit app with the new design", session 310) to native Apple app UI as implementation checks. Use when designing, reviewing, or refactoring SwiftUI, UIKit, AppKit, or Catalyst UI for iOS, iPadOS, macOS (Tahoe), visionOS, watchOS, or tvOS involving Liquid Glass, toolbars, tab bars, sidebars, inspectors, sheets, popovers, scroll edge effects, concentric shapes, materials, icons/SF Symbols, controls, onboarding, settings, responsive layout, cross-device continuity, or HIG-quality polish; and for macOS AppKit work with NSToolbar, NSToolbarItemGroup, NSItemBadge, NSSplitViewController, split-item/titlebar accessories, NSBackgroundExtensionView, NSView.LayoutRegion, prefersCompactControlSizeMetrics, borderShape, tint prominence, slider neutralValue, NSGlassEffectView, NSGlassEffectContainerView, NSVisualEffectView, NSAppearance, scroll edge behavior, and AppKit/SwiftUI interop.

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