| name | tdd |
| description | Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests. |
Test-Driven Development
TDD is the red → green loop. This skill is the reference that makes that loop produce tests worth
keeping: what a good test is, where tests go, the anti-patterns, and the rules of the loop. Every
section applies on every cycle — consult them before and during the loop, not after.
When exploring the codebase, read CONTEXT.md (if it exists) so test names and interface vocabulary
match the project's domain language, and respect ADRs in the area you're touching.
What a good test is
Tests verify behavior through public interfaces, not implementation details. Code can change
entirely; tests shouldn't. A good test reads like a specification — "user can checkout with valid
cart" tells you exactly what capability exists — and survives refactors because it doesn't care
about internal structure.
See tests.md for examples and mocking.md for mocking guidelines.
Seams — where tests go
A seam is the public boundary you test at: the interface where you observe behavior without
reaching inside. Tests live at seams, never against internals.
Test only at pre-agreed seams. Before writing any test, write down the seams under test and
confirm them with the user. No test is written at an unconfirmed seam. You can't test everything —
agreeing the seams up front is how testing effort lands on the critical paths and complex logic
instead of every edge case.
Ask: "What's the public interface, and which seams should we test?"
Anti-patterns
- Implementation-coupled — mocks internal collaborators, tests private methods, or verifies
through a side channel (querying the database instead of using the interface). The tell: the test
breaks when you refactor but behavior hasn't changed.
- Tautological — the assertion recomputes the expected value the way the code does
(
expect(add(a, b)).toBe(a + b), a snapshot derived by hand the same way, a constant asserted
equal to itself), so it passes by construction and can never disagree with the code. Expected
values must come from an independent source of truth — a known-good literal, a worked example, the
spec.
- Horizontal slicing — writing all tests first, then all implementation. Bulk tests verify
imagined behavior: you test the shape of things rather than user-facing behavior, the tests go
insensitive to real changes, and you commit to test structure before understanding the
implementation. Work in vertical slices instead — one test → one implementation → repeat, each
test a tracer bullet that responds to what the last cycle taught you.
Rules of the loop
- Red before green. Write the failing test first, then only enough code to pass it. Don't
anticipate future tests or add speculative features.
- One slice at a time. One seam, one test, one minimal implementation per cycle.
- Refactoring is not part of the loop. It belongs to the review stage (see the
code-review
skill), not the red → green implementation cycle.