Production Flutter UX audit: ranked polish findings (dead taps, null text, a11y, keyboard, haptics, layout shift, async/offline honesty, motion, empty states, destructive confirm, permission priming, RTL, charts/number consistency) with optional PLAN.md per pick. Use for Flutter app polish, "feels off", release UX pass, /flutter-pro-ux-review, /flutter. Complements official Flutter architecture/test skills — does not replace them. Not for greenfield layering, RenderFlex-only fixes, React/web craft, or CI setup.
Installation
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Production Flutter UX audit: ranked polish findings (dead taps, null text, a11y, keyboard, haptics, layout shift, async/offline honesty, motion, empty states, destructive confirm, permission priming, RTL, charts/number consistency) with optional PLAN.md per pick. Use for Flutter app polish, "feels off", release UX pass, /flutter-pro-ux-review, /flutter. Complements official Flutter architecture/test skills — does not replace them. Not for greenfield layering, RenderFlex-only fixes, React/web craft, or CI setup.
Flutter pro UX review
Version: 1.1
Job: Find user-visible Flutter polish failures with grep-backed evidence.
Do not redesign brand, refactor architecture, or restate framework tutorials.
Hard stops (other skills own these)
User ask
Do this instead
Project structure / MVVM / layers
Official flutter-apply-architecture-best-practices
RenderFlex / unbounded height only
flutter-fix-layout-issues
Widget/integration tests only
flutter-add-widget-test / integration skills
React/web density / sticky CSS
product-ui-craft / mobile-product-ux
Full e2e device farm
quality-check
If the message is clearly one of the above, do not run a full UX catalog pass.
Modes
Read the user message; default review.
Mode
Do
Stop when
review
Hunt → ranked findings
After report; do not implement unless asked
plan
Selected finding(s) → PLAN.md
Plans written
fix
One plan or one slug
Diff done + re-Detect that rule
Say the mode in the first line of your reply: Mode: review | scope: lib/… | budget: 12.
Scope & budget (required defaults)
Knob
Default
Notes
scope
User paths, else primary product UI under lib/ (prefer features/, ui/, screens/, pages/ over generated/test)
Never require boiling the whole monorepo
budget
12 findings (Critical+Noticeable first)
Subtle only if budget remains or user asked taste / strictness: taste
passes
See default pass set below
User may name passes: touch,a11y,forms
strictness
release
release = Critical+Noticeable; taste = include Subtle
User cost — flag taps, trust, and time lost; not style nits without effect
Primary path first — core journeys before admin/settings
Prevent ≤ punish — block bad input; don’t only error on submit
Stable layout — images, numbers, async must not jump under the finger
Acknowledge intent — press / success / error get feedback
Platform expectations — back, swipe-dismiss, keyboard, status bar
Honesty under failure — empty, offline, error, retry
A11y is polish — unusable for some users → Critical
Budget attention — top N by severity then effort; stop at budget
One fix, one verify — no drive-by architecture in fix mode
Severity (with decision rules)
Severity
When
Critical
Broken primary interaction, trust failure, or blocker for some users (dead primary tap, “null” on primary UI, stuck modal, missing Semantics on primary icon button, no error/retry on primary async)
Noticeable
Every-session friction on common paths (layout jump, raw phones/dates, weak keyboard flow, missing haptics on primary actions, no bottom inset)
Subtle
Taste / secondary (exit timing, changelog, list edge fade) — omit under strictness: release unless budget allows and user wants taste
If a rule lists two severities: Critical on primary path / core widget; else Noticeable (or Subtle when the rule says so).
Dedupe (see rules below); sort Critical → Noticeable → Subtle, then effort S → L.
Cap at budget.
Self-validate report (below).
Emit findings. Stop.
Mode plan
For each selected ID/slug: use assets/plan-template.md.
Prefer existing project helpers; no new state-management library.
One plan per finding.
Mode fix
Implement one plan or slug.
Small diff; match ThemeData / tokens.
Re-run that rule’s Detect; note residual risk.
Dedupe rules
Anti-clustering: if one Hunt yields many hits of the same slug, report one systemic finding — state the count and give 2–3 representative file:line samples. Don't spend the findings budget listing every hit.
Cross-slug dedupe: if two different slugs both flag the same widget instance, keep the higher-severity finding and cross-reference the dropped slug in that finding's evidence line (e.g. "also matches min-touch-target").
Report self-validation (before sending)
Every finding has existing file:line (or honest “project-wide absence” for opportunity rules)
Every slug comes from a loaded surface file
Every finding has Evidence + Why
Count ≤ budget
Subtle count is 0 under release unless user asked taste
Did not implement in review mode
Did not recommend architecture rewrites
Out of scope (explicit)
Flutter web / desktop chrome (browser tab titles, OG tags, web-only transitions) unless user opts in with passes: web
Brand redesign, new design system, package upgrades for their own sake