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Repository-Ansicht von 61 gesammelten Skills in 5 GitHub-Repositories.

gesammelte Skills
61
Repositories
5
aktualisiert
2026-07-07
Repository-Explorer

Repositories und repräsentative Skills

gstack-game
Softwareentwickler

Game development workflow skills for Claude Code. 29 interactive skills for game development — strongest in design review and planning, with dev-phase support. When you notice the user is at these stages, suggest the appropriate skill: - User has a fragile mood/image/mechanic fragment and wants creative sparks, not critique → suggest /spark-lens - User has a PDF/doc/notes they want to turn into a GDD → suggest /game-import - Brainstorming a game idea → suggest /game-ideation - Reviewing a game plan (strategy/direction) → suggest /game-direction - Reviewing a game design document → suggest /game-review - Reviewing technical architecture for a game → suggest /game-eng-review - Reviewing game economy or balance → suggest /balance-review - Simulating player experience → suggest /player-experience - Reviewing game UI/UX → suggest /game-ux-review - Evaluating a game pitch or proposal → suggest /pitch-review - Code review on a game project → suggest /gameplay-implementation-review - QA testing a game → suggest /gam

2026-05-31
asset-review
Softwareentwickler

Asset pipeline QA. Checks naming conventions, file formats, performance budgets, style consistency (deviation counting, not quality judgment), and pipeline health. Use when you have game assets to audit — NOT for in-engine visual review (use /game-visual-qa) or architecture review (use /game-eng-review).

2026-05-31
balance-review
Unternehmensberater

Use when a game has numbers that need checking — difficulty curves, currency flow, gacha rates, progression pacing, grind ratios, or pay-to-win concerns. Not for visual design, narrative, core loop evaluation (use /game-review), or player experience walkthrough (use /player-experience).

2026-05-31
build-playability-review
Industrie- und Gewerbedesigner

Use when a prototype or build exists and you need to know: is this worth playing? Not QA (use /game-qa for bugs), not feel (use /feel-pass for responsiveness), not code (use /gameplay-implementation-review). This evaluates the EXPERIENCE: does the loop close, does the session hold, does the player want to come back.

2026-05-31
careful
Softwareentwickler

Safety mode. Warns before destructive commands (rm -rf, DROP TABLE, git push -f, force delete). Does NOT restrict file editing scope — use /guard for that.

2026-05-31
feel-pass
Industrie- und Gewerbedesigner

Use when a prototype or playable build exists and you need to know if a mechanic feels alive or dead — responsiveness, impact, rhythm, feedback chains, dead time. Not for GDD review (use /game-review), not for code review (use /gameplay-implementation-review), not for bug hunting (use /game-debug). Requires a playable build or detailed video of gameplay.

2026-05-31
game-codex
Softwareentwickler

Adversarial second opinion for game code and design. Independent review from a fresh context, focused on game-specific failure modes. 3-pass exploit methodology (attack surface → systematic scan → creative exploitation), design challenge with fallacy detection, and structured consulting.

2026-05-31
game-debug
Softwareentwickler

Game debugging and root cause analysis. Analyzes crash dumps, performance bottlenecks, physics glitches, network desync, and gameplay bugs through structured hypothesis testing.

2026-05-31
Zeigt die Top 8 von 37 gesammelten Skills in diesem Repository.
domain-plan
Softwareentwickler

為目標領域推導完整的 gstack skill map + workflow + artifact flow。 Trigger: 用戶說「我做 X 領域」、「幫我規劃 skill」、「我想建一套 domain stack」。 Do NOT use when: 已經有 skill map,要搭建(用 /domain-build)。 Do NOT use when: 要加單一 skill(用 /skill-gen)。 上游:無(入口 skill)。 下游:/domain-build。 產出:skill-map-{datetime}.md + workflow-graph-{datetime}.md

2026-05-02
source-convert
Softwareentwickler

把任何外部來源轉換成 gstack skill 或 skill 片段。 來源類型:skill repo、prompt、影片、文章、書、SOP、代碼庫、ECC skill、git history、用戶想法。 Trigger: 用戶說「這篇文章很好」、「這個 repo 想用」、「把這個變成 skill」、「轉換」。 Do NOT use when: 要從零建 skill(用 /skill-gen)。 Do NOT use when: 要建工具型 skill(用 /tool-builder)。 上游:任何外部來源。 下游:/skill-edit 或 /skill-gen(取決於 placement)。 產出:轉換後的 skill content(新 skill / section / patch)。

2026-05-02
super-guide
Lehrer für persönliche Weiterbildung

Prismstack 超級引導員 — 實戰教練。 Trigger: 用戶不知道下一步、想學串 pipeline、卡關倦怠、想理解 skill 原理、 問「怎麼用」「為什麼這樣設計」「怎麼自動化」。 Do NOT use when: 用戶明確知道要跑哪個 skill(用 /prism-routing)。 Do NOT use when: 用戶要規劃新 domain stack(用 /domain-plan)。 並存:/prism-routing 是快速路由(熟手用),/super-guide 是教學引導(需要理解的人用)。 上游:任何 skill 的產出、用戶的 domain stack。 下游:任何 Prismstack skill(引導完畢後可直接啟動)。

2026-04-15
prismstack
Projektmanagementspezialisten

Prismstack — Domain Stack Builder. 10 個互動式 skill 把 gstack 方法論遷移到任何領域。 從規劃到搭建到持續迭代的完整工具鏈。 When you notice the user is at these stages, suggest the appropriate skill: - User wants to build a domain skill stack → suggest /domain-plan - User says "我做 X 領域", "幫我建一套 skill", "規劃" → suggest /domain-plan - User has existing skills and wants to organize into a stack → suggest /domain-plan (brownfield mode) - User says "整合成 stack", "stack 化", "已經有一些 skill", "我有現有的 skill", "變成 stack 架構" → suggest /domain-plan (brownfield) - User has a skill map and wants to build the repo → suggest /domain-build - User says "開始搭建", "build", "產出 repo" → suggest /domain-build - User wants to check skill quality → suggest /skill-check - User says "檢查品質", "skill 好不好", "健康度" → suggest /skill-check - User wants to add a single new skill → suggest /skill-gen - User says "加一個 skill", "新增" → suggest /skill-gen - User wants to edit skill internals → suggest /skill-edit - User says "改這個 skill", "調 scoring", "改 gotchas" → suggest /skill-edit - User

2026-04-15
domain-upgrade
Softwareentwickler

Domain stack 的持續升級服務。傾聽用戶需求、收集測試回饋、編排改進。 Trigger: 用戶說「升級」、「改進」、「測試回饋」、「這裡不好用」、「我有新需求」。 Do NOT use when: 要做具體的 skill 修改(用 /skill-edit)。 Do NOT use when: 要新增 skill(用 /skill-gen)。 上游:用戶需求 / 測試回饋。 下游:/skill-edit, /source-convert, /tool-builder, /workflow-edit。 產出:升級後的 domain stack。

2026-04-09
tool-builder
Softwareentwickler

打造工具型 skill。雙層架構: Layer 1(直接做):幫用戶自動化一個具體目標。 Layer 2(產出 skill):產出可重複使用的工具型 skill。 涵蓋:browser automation、API 串接、CLI 工具、檔案處理、外部服務。 Trigger: 用戶說「自動化這個網站」、「做一個工具」、「API 串接」、「幫我寫腳本」。 Do NOT use when: 要建 domain skill(用 /skill-gen)。 Do NOT use when: 要轉換已有材料為 skill(用 /source-convert)。 上游:用戶需求 + 目標平台。 下游:/skill-check review。 產出:Layer 1 = working automation / Layer 2 = SKILL.md + scripts/。

2026-04-09
domain-build
Softwareentwickler

根據 /domain-plan 產出的 skill map,自動搭建完整的 domain gstack repo。 Trigger: /domain-plan 完成後、用戶說「開始搭建」、「build」。 Do NOT use when: 還沒規劃 skill map(先用 /domain-plan)。 Do NOT use when: 要加單一 skill(用 /skill-gen)。 上游:/domain-plan(讀取 skill-map-*.md)。 下游:/skill-check pack(Wave 2)。Wave 1 內建輕量 pack health 替代。 產出:完整的 domain gstack repo。

2026-03-26
methodology-extract
Unternehmensberater

從用戶的材料、代碼、經驗中提取領域方法論。帶著用戶的問題看任何材料,提取對問題有用的原則。 不是被動整理材料(那是 /source-convert),是主動帶著 A 問題看 B 材料。 Trigger: 用戶說「這個可能有用」、「去看看這個」、「我覺得...」、「幫我整理方法論」、 「整合團隊的材料」、「合併大家的 prompt」、 或用戶帶來材料但不是要直接轉成 skill,而是想提取更高層的方法論。 Do NOT use when: 用戶明確說「把這篇轉成 skill」(用 /source-convert)。 Do NOT use when: 用戶要規劃 skill map(用 /domain-plan)。 上游:用戶的問題 × 任何材料。 下游:/domain-plan(映射成 skill map)或 /domain-build(生成 skill 時參考)。 產出:collisions/*.md + domain-methodology.md

2026-03-26
Zeigt die Top 8 von 17 gesammelten Skills in diesem Repository.
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