remix-add-sprite
Generate and add sprites to a Remix game
Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.
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Generate and add sprites to a Remix game
Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.
Basierend auf der SOC-Berufsklassifikation
Generate and add images to a Remix game
Build and publish Remix games with the current Remix toolchain. Use when work touches the official Remix CLI, MCP server, REST publishing APIs, or the @remix-gg/sdk game runtime.
OpenAPI-first endpoint reference for Remix game publishing REST routes
Use the official Remix CLI for authentication, config inspection, game creation, uploads, and analytics. Trigger this skill when a task involves `remix login`, `remix whoami`, `.remix-cli.json`, `REMIX_API_KEY`, or terminal-based game management on Remix.
Quickstart for the official Remix MCP server. Use when configuring or operating `@remix-gg/mcp`, wiring MCP auth, or choosing the right Remix MCP tools and skill resources.
Enable multiplayer support for a Remix game
| name | remix-add-sprite |
| description | Generate and add sprites to a Remix game |
This skill guides you through generating sprite sheets for canvas-based games on the Remix platform.
REMIX_API_KEY environment variable must be set.Use gameId from task context or prior tool results when available.
Otherwise, read the nearest .remix-cli.json. Older projects may still use
.remix-mcp.json. If either contains a gameId, reuse it.
Only if none of those sources contain a gameId should you follow the
upload-game workflow to create one.
Prefer MCP generateSpriteSheet:
generateSpriteSheet({
gameId: "<your-game-id>",
prompt: "a pixel-art knight walking, side view, 2D game character",
gridSize: 4
})
The response includes hosted spriteUrl, transparentSpriteUrl, grid metadata,
and any warnings. If you need to write REST calls instead, confirm the exact
schema from the OpenAPI spec first.
Use the returned URL with canvas drawImage to render individual frames:
const sprite = new Image();
sprite.src = "https://returned-sprite-url.png";
const frameWidth = 64; // width of a single frame
const frameHeight = 64; // height of a single frame
const totalFrames = 4;
let currentFrame = 0;
sprite.onload = () => {
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw the current frame from the sprite sheet
ctx.drawImage(
sprite,
currentFrame * frameWidth, 0, // source x, y in the sprite sheet
frameWidth, frameHeight, // source width, height
player.x, player.y, // destination x, y on canvas
frameWidth, frameHeight // destination width, height
);
currentFrame = (currentFrame + 1) % totalFrames;
requestAnimationFrame(animate);
}
animate();
};
Use transparentSpriteUrl when you need the sprite rendered over other
game elements without a background.
gridSize.transparentSpriteUrl for in-game sprites that need to overlay
backgrounds or other elements.onload before starting the game loop.