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ralph-orchestra

ralph-orchestra enthält 70 gesammelte Skills von feliperyba, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.

gesammelte Skills
70
Stars
1
aktualisiert
2026-02-13
Forks
0
Berufsabdeckung
6 Berufskategorien · 100% klassifiziert
Repository-Explorer

Skills in diesem Repository

developer-workflow
Softwareentwickler

Complete Developer workflow orchestration - task research sequence, implementation flow, validation gates, PRD synchronization, exit conditions.

2026-02-13
gamedesigner-worflow
Softwareentwickler

Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design sessions. MUST load before starting assignments.

2026-02-13
pm-workflow
Projektmanagementspezialisten

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

2026-02-13
pm-workflow
Projektmanagementspezialisten

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

2026-02-13
qa-workflow
Softwarequalitätssicherungsanalysten und -tester

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

2026-02-13
shared-core
Softwareentwickler

Base instructions and guidelines for all agents in the system. This skill provides foundational behaviors and communication protocols that all agents should follow.

2026-02-13
techartist-workflow
Softwareentwickler

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

2026-02-13
techartist-workflow
Spezialeffektkünstler und Animatoren

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

2026-02-13
dev-typescript-advanced
Softwareentwickler

Advanced TypeScript patterns - generics, utility types, React patterns. Use for complex type scenarios.

2026-02-12
gd-gdd-creation
Projektmanagementspezialisten

Game Design Document creation and structure. Use when no GDD exists in the project, starting a new game project, major feature requires design documentation, GDD needs updating due to changes, or preparing for prototype or production.

2026-02-12
pm-improvement-self-improvement
Projektmanagementspezialisten

PM self-improvement patterns and reflection practices

2026-02-12
qa-phaser-unit-testing
Softwarequalitätssicherungsanalysten und -tester

Phaser unit testing patterns with MockScene. Provides patterns for testing Phaser objects, Matter.js physics, and game systems without requiring a running game instance.

2026-02-12
qa-bug-reporting
Softwarequalitätssicherungsanalysten und -tester

Bug report format and documentation for failed validations. Use when validation fails and status must be set to needs_fixes.

2026-02-12
qa-test-creation
Softwarequalitätssicherungsanalysten und -tester

Test coverage check and creation workflow. Ensures tests exist for all features. Creates unit tests when missing following acceptance criteria. Use during validation before code review.

2026-02-12
qa-validation-workflow
Softwarequalitätssicherungsanalysten und -tester

Full validation workflow for QA agent. Runs automated checks (type-check, lint, test, build) and code quality review with enforced checkpoints. Use when validating implementation after code review.

2026-02-12
shared-lifecycle
Softwareentwickler

Process lifecycle management and auxiliary script rules for Ralph agents

2026-02-12
shared-validation-feedback-loops
Softwarequalitätssicherungsanalysten und -tester

Type-check, lint, test, build validation sequence. Use proactively before every commit across all agents.

2026-02-12
ta-ui-polish
Grafikdesigner

UI and visual polish checklist for game presentation. Use when adding final polish, styling, animations, visual feedback.

2026-02-12
codebase-cleanup-refactor-clean
Softwareentwickler

You are a code refactoring expert specializing in clean code principles, SOLID design patterns, and modern software engineering best practices. Analyze and refactor the provided code to improve its quality, maintainability, and performance.

2026-02-11
dev-phaser-fundamentals
Softwareentwickler

Phaser game configuration, scenes, and lifecycle management

2026-02-11
gd-design-level
Grafikdesigner

Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems.

2026-02-11
pm-organization-task-selection
Projektmanagementspezialisten

Priority algorithm for selecting next PRD task based on category, dependencies, and risk

2026-02-11
qa-browser-testing
Softwarequalitätssicherungsanalysten und -tester

E2E test creation and execution for QA. Validates implementations using Playwright API tests that become persistent artifacts for regression.

2026-02-11
qa-e2e-test-creation
Softwarequalitätssicherungsanalysten und -tester

Playwright E2E test creation patterns. Provides patterns for page objects, multi-client testing, and accessibility selectors. Use when creating end-to-end tests for user flows and gameplay features.

2026-02-11
qa-gameplay-testing
Softwarequalitätssicherungsanalysten und -tester

E2E gameplay testing patterns using Playwright API. Tests continuous movement, mouse control, and complete gameplay loops. Use when validating game controls, combat mechanics, and player interactions.

2026-02-11
qa-unit-test-creation
Softwarequalitätssicherungsanalysten und -tester

Vitest unit test creation patterns. Provides patterns for AAA structure, mocking, fixtures, and test data factories. Use when creating unit tests for components, services, utilities, or stores.

2026-02-11
qa-visual-testing
Softwarequalitätssicherungsanalysten und -tester

E2E visual testing using Playwright screenshot API with Vision MCP helpers for qualitative GDD compliance analysis. Use when validating shaders, materials, UI elements, and visual appearance against design specifications.

2026-02-11
qa-workflow
Softwarequalitätssicherungsanalysten und -tester

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

2026-02-11
ta-phaser-fundamentals
Softwareentwickler

Configures Phaser games and manages scene lifecycle. Use proactively when setting up Phaser scenes, creating game config, or managing scene transitions.

2026-02-11
dev-multiplayer-anti-cheat-validation
Softwareentwickler

Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.

2026-02-09
dev-multiplayer-colyseus-client
Softwareentwickler

Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server.

2026-02-09
dev-multiplayer-colyseus-server
Softwareentwickler

Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.

2026-02-09
dev-multiplayer-colyseus-state
Softwareentwickler

Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.

2026-02-09
dev-multiplayer-prediction-basics
Softwareentwickler

Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.

2026-02-09
dev-multiplayer-prediction-movement
Softwareentwickler

Movement prediction with server reconciliation for WASD controls. Use when implementing player movement.

2026-02-09
dev-multiplayer-server-authoritative
Softwareentwickler

Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.

2026-02-09
dev-patterns-mobile-haptics
Softwareentwickler

Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.

2026-02-09
dev-patterns-object-pooling
Softwareentwickler

Object pooling for high-performance R3F components (decals, particles, projectiles)

2026-02-09
dev-patterns-ui-animations
Softwareentwickler

Game UI and HUD animation patterns with Framer Motion. Use when animating HUD elements.

2026-02-09
dev-performance-instancing
Softwareentwickler

Instanced rendering for repeated objects in R3F. Use when rendering many identical objects.

2026-02-09
Zeigt die Top 40 von 70 gesammelten Skills in diesem Repository.