Complete Developer workflow orchestration - task research sequence, implementation flow, validation gates, PRD synchronization, exit conditions.
Quellsprache: Englisch
Menü
SkillsMP hat 70 Skills aus feliperyba/ralph-orchestra gesammelt. Öffne einen Skill, um Quelle und Details zu prüfen.
Es werden 40 von 70 gesammelten Skills angezeigt.
Complete Developer workflow orchestration - task research sequence, implementation flow, validation gates, PRD synchronization, exit conditions.
Quellsprache: Englisch
Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design sessions. MUST load before starting assignments.
Quellsprache: Englisch
Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.
Quellsprache: Englisch
Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.
Quellsprache: Englisch
Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.
Quellsprache: Englisch
Base instructions and guidelines for all agents in the system. This skill provides foundational behaviors and communication protocols that all agents should follow.
Quellsprache: Englisch
Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.
Quellsprache: Englisch
Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.
Quellsprache: Englisch
Advanced TypeScript patterns - generics, utility types, React patterns. Use for complex type scenarios.
Quellsprache: Englisch
Game Design Document creation and structure. Use when no GDD exists in the project, starting a new game project, major feature requires design documentation, GDD needs updating due to changes, or preparing for prototype or production.
Quellsprache: Englisch
PM self-improvement patterns and reflection practices
Quellsprache: Englisch
Phaser unit testing patterns with MockScene. Provides patterns for testing Phaser objects, Matter.js physics, and game systems without requiring a running game instance.
Quellsprache: Englisch
Bug report format and documentation for failed validations. Use when validation fails and status must be set to needs_fixes.
Quellsprache: Englisch
Test coverage check and creation workflow. Ensures tests exist for all features. Creates unit tests when missing following acceptance criteria. Use during validation before code review.
Quellsprache: Englisch
Full validation workflow for QA agent. Runs automated checks (type-check, lint, test, build) and code quality review with enforced checkpoints. Use when validating implementation after code review.
Quellsprache: Englisch
Process lifecycle management and auxiliary script rules for Ralph agents
Quellsprache: Englisch
Type-check, lint, test, build validation sequence. Use proactively before every commit across all agents.
Quellsprache: Englisch
UI and visual polish checklist for game presentation. Use when adding final polish, styling, animations, visual feedback.
Quellsprache: Englisch
You are a code refactoring expert specializing in clean code principles, SOLID design patterns, and modern software engineering best practices. Analyze and refactor the provided code to improve its quality, maintainability, and performance.
Quellsprache: Englisch
Phaser game configuration, scenes, and lifecycle management
Quellsprache: Englisch
Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems.
Quellsprache: Englisch
Priority algorithm for selecting next PRD task based on category, dependencies, and risk
Quellsprache: Englisch
E2E test creation and execution for QA. Validates implementations using Playwright API tests that become persistent artifacts for regression.
Quellsprache: Englisch
Playwright E2E test creation patterns. Provides patterns for page objects, multi-client testing, and accessibility selectors. Use when creating end-to-end tests for user flows and gameplay features.
Quellsprache: Englisch
E2E gameplay testing patterns using Playwright API. Tests continuous movement, mouse control, and complete gameplay loops. Use when validating game controls, combat mechanics, and player interactions.
Quellsprache: Englisch
Vitest unit test creation patterns. Provides patterns for AAA structure, mocking, fixtures, and test data factories. Use when creating unit tests for components, services, utilities, or stores.
Quellsprache: Englisch
E2E visual testing using Playwright screenshot API with Vision MCP helpers for qualitative GDD compliance analysis. Use when validating shaders, materials, UI elements, and visual appearance against design specifications.
Quellsprache: Englisch
Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.
Quellsprache: Englisch
Configures Phaser games and manages scene lifecycle. Use proactively when setting up Phaser scenes, creating game config, or managing scene transitions.
Quellsprache: Englisch
Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.
Quellsprache: Englisch
Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server.
Quellsprache: Englisch
Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.
Quellsprache: Englisch
Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.
Quellsprache: Englisch
Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.
Quellsprache: Englisch
Movement prediction with server reconciliation for WASD controls. Use when implementing player movement.
Quellsprache: Englisch
Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.
Quellsprache: Englisch
Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.
Quellsprache: Englisch
Object pooling for high-performance R3F components (decals, particles, projectiles)
Quellsprache: Englisch
Game UI and HUD animation patterns with Framer Motion. Use when animating HUD elements.
Quellsprache: Englisch
Instanced rendering for repeated objects in R3F. Use when rendering many identical objects.
Quellsprache: Englisch