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audio-perf-loop

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Aktualisiert9. Juni 2026 um 03:13

Orchestrate a multi-wave, doc-synced investigation loop into (1) AUDIO CORRECTNESS — record the game's output and measure how far it diverges from the expected/ground-truth source audio (the "clipped noise" problem), and (2) ASSET-LOAD PERFORMANCE — profile and attribute the load-time stutters. You act as orchestrator/coordinator: each wave plans+reviews, fans out subagents (via the Workflow tool / ultracode) over independent hypotheses, converges, builds, re-measures, then plans the next wave. Agents hand off through on-disk docs. Use when iterating on web/native audio fidelity or load-stutter perf.

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