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godot-repl
godot-repl enthält 2 gesammelte Skills von FrostyLeaves, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Set up a Godot 4.x environment for agent control via godot-repl. Use when you need to (a) locate the Godot CLI binary, (b) install the godot-repl addon into a project, (c) launch the editor and verify the JSONRPC endpoint, (d) create a Godot project from scratch when none exists yet. Hand off to the `godot-repl` skill once `<project>/.godot/repl_endpoint.json` exists. Triggers: install godot-repl, setup godot, create godot project, no endpoint, godot binary, addons/godot-repl, project.godot enable_plugin, godot --headless, godot -e, godot --script, launch editor, restart editor.
Evaluates raw GDScript directly on the Godot Editor's main thread (or in the running project's runtime process) via local JSONRPC over TCP. Use whenever you want to run GDScript or call any in-engine API — modify .tscn scenes, query the scene tree, change ProjectSettings, set Node properties, run @tool scripts, inspect a running game's live state, work with Resources, drive EditorInterface. Triggers: edit Godot scene, modify tscn, query SceneTree, run GDScript, inspect Node, ProjectSettings, EditorInterface, hot reload, Godot editor automation, evaluate GDScript expression, in-engine query, Godot API call.