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GitHub-Creator-Profil

gabriel-klettur

Repository-Ansicht von 11 gesammelten Skills in 1 GitHub-Repositories.

gesammelte Skills
11
Repositories
1
aktualisiert
2026-05-23
Repository-Karte

Wo die Skills liegen

Top-Repositories nach gesammelter Skill-Anzahl, mit ihrem Anteil an diesem Creator-Katalog und ihrer Berufsverteilung.

Repository-Explorer

Repositories und repräsentative Skills

unity-performance
Softwareentwickler

Performance diagnosis + optimization for Valkur — Profiler/Recorder API workflow, three-axis bottleneck model (CPU main / CPU render / GPU), URP HDR/shadow/post-process tuning, UGUI canvas pipeline, GC reduction patterns (hoisted buffers, no per-frame allocations), tick-rate throttling, and the catalog of optimizations already applied. Load whenever chasing low FPS, frame-time spikes, GC pauses, or memory pressure.

2026-05-23
unity-performance
Softwareentwickler

Performance diagnosis and optimization for the Valkur Unity project. Use when chasing low FPS, frame-time spikes, GC pauses, expensive Updates, GPU bottlenecks, render-thread stalls, or memory pressure. Covers Profiler/Recorder API workflow, hot-path patterns, URP/UGUI specifics, GC reduction, and Valkur's catalog of previously-applied optimizations.

2026-05-23
asset-pipeline
Softwareentwickler

Manage the Valkur Unity asset import pipeline — sprite import policies, atlas building, PPU configuration, pivot normalization, audio import. Covers ValkurAssetPostprocessor, CharacterAtlasBuilder, TileAtlasBuilder, TilePaletteBuilder.

2026-05-09
asset-pipeline
Softwareentwickler

Valkur Unity asset import pipeline — sprite import policies, atlas grouping, ValkurAssetPostprocessor, CharacterAtlasBuilder, TileAtlasBuilder, audio import. Load when importing, organizing, or validating assets.

2026-05-06
valkur-conventions
Softwareentwickler

One-stop quick reference for Valkur conventions — assemblies, layers, sorting, code style, the cardinal "console must be clean" rule, key gotchas. Load this skill at the start of any non-trivial task to keep the rules close to hand.

2026-05-06
unity-development
Softwareentwickler

General Unity development for the Valkur project. Use when writing or refactoring Unity C# scripts, designing systems, working with MCP for Unity tools, debugging runtime issues, configuring assemblies/layers/ScriptableObjects, or troubleshooting domain-reload, Cinemachine, URP 2D, Tilemap, UI Toolkit/uGUI, or input issues. Covers MCP workflow, console verification, performance patterns, hot-reload safety, and project conventions.

2026-05-06
markdown-docs
Softwareentwickler

Markdown documentation conventions for Valkur — markdownlint config, MD028 (no blank lines inside blockquotes), MD029 disabled globally for ordered lists, frontmatter style, table layout. Load when creating or editing any `.md` file (roadmaps, audits, checklists, migration guides) so lint warnings stay at zero.

2026-05-03
unity-testing
Softwarequalitätssicherungsanalysten und -tester

Manage Unity tests for the Valkur project. Use when: creating new test files, fixing failing tests, reorganizing test folders, enforcing namespace conventions, diagnosing EditMode NRE/TMP issues, running the test suite via MCP, auditing test coverage, or deciding which folder/namespace a new test belongs to. Covers EditMode and PlayMode, NUnit patterns, MCP test workflow, folder→namespace mapping, and all known EditMode gotchas.

2026-05-01
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