How to instrument features on www.gamedev.pl so product health stays measurable — the telemetry architecture, its privacy invariants, the event vocabulary, and the questions the data must always be able to answer. Use whenever you add or change a user-facing flow (play, creation, sign-in, sharing, party mode), touch telemetry code on either side, or add a metric or aggregate.
How to manage closed beta participants, approve waitlisted users, add pre-approved entries, inspect waitlist status, and manage access lists in Firestore or environment variables. Use whenever you need to grant, check, or revoke closed beta access for users on www.gamedev.pl.
Delegate work to GitHub Copilot's remote coding agent by creating an issue and assigning it to the Copilot bot, then verify and merge the PR it opens. Use when offloading well-specified, self-contained coding tasks to run remotely instead of doing them locally — including choosing what is and isn't suitable to delegate.
Skill for coding agents to dynamically generate, style, and compose 2D game assets (sprites, audio, UI) tailored to any game specification.
Safely verify code produced by any autonomous coding agent (Copilot, agy, Codex, a subagent, or a containerized CLI) before trusting or merging it. Use whenever you are about to accept, review, or merge work you did not write yourself, or when running agents in parallel against a shared repo.